Terror Drone | |
![]() | |
Terror Drones Ingame | |
Terror Drones | |
Faction | ![]() |
Unit Type | Drone |
Designation | Anti Tank |
Prerequisites | Unknown |
Production Building | Drone Kennel |
Secondary Ability | Switch Electrostasis Ray/Dismantler Claws File:AbilitySovietTerror.png File:AbilitySovietTerror2.png Disables engines/Dismantles Vehicles |
Cost | $300 |
Production Time | 0:05 |
Heroic Upgrade | N/A |
Dev. Status | RA3 Original Unit |
(Various chirps)
- - Terror Drone
Tactical Analysis[]
- Fast Scout: The Terror Drone was originally designed as a scouting unit and it is very good at that indeed. Their high speed allows them to quickly explore a battlefield and their effectiveness against vehicles gives them an advantage during skirmishes with the enemy. Terror Drones are only lightly armoured, though, and are vulnerable even to small arms fire.
- Dig In: Terror Drones can attack enemy vehicles with their Dismantler Claws. The claws allow the drone to pierce a vehicle’s armour and gain access to delicate electronics and instrumentation inside. Once inside a vehicle, only the trained repair crews at facilities such as the War Factory, Mecha Bay, or Crusher Crane are able to successfully remove a Terror Drone. The Terror Drone used to be able to kill infantry, but with recent changes this is no longer possible.
- Stay Still: The Terror Drone's Electro-Stasis beam can completely immobilise enemy vehicles, and a group of drones can bring a large enemy formation to a complete halt. The beam has no effect on weapon systems, but its long range allows the Terror Drone to remain outside of the effective firing range of all but the longest ranged vehicles.
- Dinner for the Birds: Neither the Dismantler Claws nor the Electro-Stasis beam are able to target aircraft. Terror Drones survive either by avoiding air threats altogether or by taking cover inside the nearest enemy vehicle or Soviet Bullfrog.
WWIII Operational History[]
Of all of the weapons in the Soviet arsenal, perhaps the most aptly named is the Terror Drone. For an Allied commander, these robotic arachnids inspire dread far out of proportion to their diminutive size. The now-familiar sound of mechanical legs scurrying across the ground is enough to paralyse an entire platoon of soldiers, each desperately peering from his foxhole to catch a glimpse of moonlight reflected off the Terror Drone’s metallic skin before it’s too late. For vehicle crews, whose engines mask the sounds of the approaching threat, the fear is constant and unrelenting.

A photograph of a prototype Terror Drone
The fear is far from unfounded. Originally developed as a remote control scout unit (a role at which it still excels), commanders soon realized the potential of the Terror Drone as a weapon platform. Early prototypes were mounted with a variety of weaponry, from machine guns to missile racks, but limited room for ammunition in the Terror Drone’s small chassis and recoil issues prevented the ranged-assault Terror Drone from ever leaving Soviet engineering labs, though further iteration on the initial design concept would ultimately result in the creation of the manned KDB-5 Sickle.
To maintain the advantages inherent in the minute frame, designers opted to mount iridium-alloy claws capable of slicing through several inches of reinforced steel to each of the legs. The Terror Drone would use these Dismantler Claws, as they came to be known, to burrow into vehicles (or chest cavities, when appropriate) and then destroy the vehicle and crew from the inside.
Two problems remained. Because the Terror Drone could only be lightly armoured, it was vulnerable to even small arms fire. Designers added the long-range Zmeika Electro-Stasis ray, a variable-frequency electro-magnetic beam that is able to render vehicles completely immobile. Because its range was longer than most other weapons, this allowed the drones to engage vehicles without exposing themselves to return fire.
The second problem was more difficult. Designers realized early on that the drone needed some onboard sensory and guidance system capable of locating the weak points in enemy armour within seconds of contact to minimize the exposure to enemy fire. The vast neural networks designed for this task were fiendishly difficult to program, and development stalled until a brilliant young member of the design team, Konstantin Belousov, found a solution – program the neural net through a direct interface with a human brain. Confident in his solution, he volunteered for the process.
The experiment was a success. The newly-programmed Terror Drone destroyed vehicles 94% faster than its predecessors, increasing its kill rate and survivability. After interfacing with the drone, however, Belousov began to show signs of mental illness. He quickly fell into dementia and was finally arrested in a subway after attacking passers-by with a cattle prod. While several commentators wondered out loud whether his behavior was a result of directly interfacing with the Terror Drone’s military neural network, his condition was officially attributed to stress. The Bureau of Robotics has refused to comment on whether later versions of the Terror Drone are still controlled via human interface.
Post-War Operational History[]
Although the standard Terror Drone hasn't changed much, advancements in Soviet robotics and manufacturing mean that Terror Drones no longer require a War Factory to be built. They are now constructed from their own Drone "Kennel". However, recent modifications to the Terror Drone to simplify production have resulted in the scaling down of the drone's hard drives, which necessitated the removal of the programming that allowed Terror Drones to attack infantry. Alas, this means that Terror Drones are no longer of any use against infantry, to the relief of countless Peacekeepers everywhere.
Just the Stats[]
Terror Drone | |
Animal, Drone | |
Harassment Drone | |
Cost | 300 |
Build Time | 0:05 |
Health | 50 |
Speed | 100 |
Armour Type | Weak Armour |
Dismantler Claws | |
Energy | |
Range | N/A |
RPS | 3 |
Damage | 5 |
Suppression | 0 |
DPS | 15 |
Electroarc Gun | |
Vehicles Only, Mezz (Movement) | |
N/A | |
Range | 375 |
RPS | 1 |
Damage | 0 |
Suppression | 0 |
DPS | 0 |