Templar Lord | |
![]() | |
![]() | |
The Templar Lord | |
Faction | ![]() |
Unit Type | Infantry |
Designation | Anti-Ground |
Prerequisites | Temple |
Secondary Ability | Thermobaric Jump Jets Damages enemy units upon take-off |
Cost | Unknown |
Production Time | Unknown |
Veterancy Upgrade(s) | • Deals damage and stuns surrounding enemies upon landing and weapon gains Intimidating (vet) • Anti-air rocket launcher (elt) • Gains regeneration and a shield upon take off & landing, halves jet cooldown (her) • All incoming attacks are now capped at 10, unless damage type is Blast, AA rockets now deal Splash and Afterburn, & thermobaric gun gains increased range & deals Area of Effect (div) |
Dev. Status | Conceptual |
Country of Origin | Provincia Syria Palæstina |
Trained at | Temple Mount, Jerusalem |
Key Features | » "Leonardo" L-25 thermobaric cannon » Heavy-duty thermobaric jumpjet » Talon Steel plate-armor » Ambiarically-heated sword (ceremonial) » Sash of Devotion (fireproof) |
"We are servants of our Lady."
- - Templar Lord
Tactical Analysis[]
- KnightFyre: Armed with mighty thermobaric cannons, Templar Lords are powerful, versatile infantry capable of taking on all foes - so long as the enemies are on the ground. They cannot strike at aircraft, but anything on the ground, be it man or machine, will be in for a world of hurt. The cannons take a moment to recharge between shots as well. Clad in heavy Talon Steel plate armor, only the largest war machines can crush Templar Lords, & only the mightiest weapons can reliably pierce their steel skin. However, such might does not come cheap: Templar Lords are costly to field.
- Rise to the Skies: Templar Lords are shielded from the exhaust of their mighty jetpacks by their heavy armor, but units around them when they lift off are not so fortunate.
- Poor Knights of the Temple: As they have no means of dealing with enemy Air, Templar Lords should never be fielded unsupported. While powerful, they can & will be overwhelmed & killed if sent into battle alone, or bombed into oblivion.
- Heavenfire: Mighty as they are by the time they reach Templar Lord ranks, the most experienced Templar Lords truly put the fear of God into the hearts of their enemies, as well as expand & upgrade their arsenal over time to better carry out their mission, learning to use a clockwork anti-air rocket launcher & eventually receiving the honor of having their armor augmented with an etheric shield-generator.
Background[]
As the Soviets examined the wreckage of a shrine in Sarajevo, field engineers recorded evidence of 4th-degree burns to nearly all of the horrifically disfigured corpses. This extreme injury is caused by temperatures well in excess of 2500 degrees Celsius. The burns were so severe that most victims were nearly reduced to ash. Unbeknownst to the Soviet investigators, these horrific burns were caused by the "Leonardo" L-25 thermobaric cannon, a devastating weapon system fielded by the Order of the Talon's Templar Lords.
The position of Templar Lord is among the more senior in the Knights Templar. They are the elite cadre of the Templar Order, commanding groups of their fellow brethren in battle. A Templar Lord will have given many years of service to the Talon, & slain countless foes in battle. The one consolation that foes of the Talon have are that these formidable warriors are few in number; one is unlikely to see more than a few dozen of them on the battlefield at any one time.
This doesn't limit their effectiveness in battle, however, and each Templar Lord is a deadly foe in his own right, capable of vanquishing many times their number of foes before going down. Up to the 20th century, most of their equipment was the same as it had been for centuries; a sword & a shield. However, with the First World War, Templar Lords received several powerful additions to their arsenals. Their swords & shields are now used for purely ceremonial functions.
Instead, Templar Lords are armed with the aforementioned L-25 thermobaric cannon, a weapon capable of delivering powerful fuel-air blasts that can extinguish the life of anything foolish enough to get to challenge a Templar Lord. The power this weapon affords has seen that Templar Lords need no other (though more experienced Templar Lords often add extra weapons to their arsenal), it can roast infantry, melt tank armor, & demolish buildings with ease. The only failings of the "Leonardo" are its inability to target aircraft & its minimum range.
In addition, Templar Lords are also outfitted with powerful thermobaric jumpjets; using the explosive power of a directed fuel-air blast, the jumpjets are able to propel the heavily-armored Templar Lord long distances. The force created by the jumpjets is strong enough to send infantry head over heels, while also wreathing the ground that a Templar Lord was just standing on in deadly flames. This allows a Templar Lord to make a getaway in the event that he finds himself in an unfavorable situation, while also giving the enemy a send.
The Templar Lord himself is protected by the thick armor that he wears; each suit a carefully crafted masterpiece, with plates of Talon Steel covering a complicated steam powered, clockwork exoskeleton that enhances the wearer's strength and mobility. The thick Talon Steel plate armor of Templar Lords is capable of weathering hundreds of blows & sustaining tremendous temperatures and pressures without visible signs of damage, granting a Templar Lord unparalleled protection for an infantryman, surpassing even that of the Syndicate's battlesuits.
Behind the Scenes[]
- The Templar Lord is based on GDI's Zone Trooper from Command and Conquer 3 & also inspired by Assault Space Marines from Warhammer 40,000.