Teleforce Cannon
AKoC Teleforce Turret
Faction ChinaLogoThumb Atomic Kingdom of China
Building Type Base Defence
Function Anti Surface
Cost Unknown
Construction Time Unknown
Power Consumption Unknown
Ability Unknown
Constructs -
Heroic Upgrade Unknown
Dev. Status Conceptual
Country of Origin  RoyalChinathumb China
Made by  Great Wall Duplicator Facilities
Key Features  » Gamma ray beam
 » Jade lenses
 » Banners of the Atomic Kingdom
 » Lack of upgrade capability
 » Small television communicator (Malfunctioning)

Tactical AnalysisEdit

  • Forces at Work: The heavier cousin of the Ray Turret, the Teleforce Cannon is able to wipe the field clean of enemy attack groups in numbers, using a more powerful and focused Jade gamma ray beam. It turns tanks into slag and infantry into shadows, though each blast also means the cannon needs to recharge and cool for the next beam.
  • Opposing Force: Also like the weaker cousin, the Teleforce Cannon are incapable of hitting aircraft, and enemy assaults en masse that can survive enough of the recharge time will eventually take the defense down, if they haven't already taken out the supporting power plants.


When you're up against three enemies that love nothing more than sending wave after wave of expendable troops to attack, the only solution is to find a way to kill a lot of enemies in as little time as possible. In World War II the Allies tried desperately to lure Soviet troops into killzones and traps to weaken them. The Nationalist armies fighting the PLA simply dug in and stubbornly fought to the end, and even beyond that. So against conscripts, clones, and nanite-built bones, you need power. And lots of it.

Enter the Teleforce Cannon. A raised platform working off the same gamma ray amplifying principles as the ray turrets, the teleforce cannon essentially fires a sheer "wall" of gamma rays at a wide swathe of land. Anything caught in the ray is either cooked or slagged, boiled by the intense gamma beams. An effective area denial weapon, the enemy will pay dearly if they try to take the cannon head-on.

Of course, that's where the problem is. The cannon needs to cool down after firing, meaning a smart enemy can either stack his attacks to wear down the turret, or just bombard with artillery and aircraft until the structure collapses, if they haven't already hit the power plants.

Atomic Kingdom of China Royal Guard

Paradox-Exclusive Faction.

Infantry TigerWatchmanJiang ShiFirework MistressScholarCourtesanNoble OfficerKite WarriorMingxia
Vehicles Horse Ore CollectorSerpent Light TankNian TankSwine Dig TankRooster Pull TankMobile GarrisonMantis War-WalkerZodiac Fist
Aircraft Orbital Command VehicleWar ThroneBird of PreyPeng Streamer PlaneThunderbird DropshipDefiance Flying JunkEclipse Star Voyager
Watercraft Ray-SharkJiaolong Torpedo ShipKun Ballistic SubGreat Wing ShipRoyal Gong ShipQilin Ray CruiserSea Hawk Infinite Battleship
Structures Command YardSpace ElevatorPlanetary AssemblyAtomic GeneratorAnti-Matter GeneratorBarrier DuplicatorEmplacement RegulatorTurret RegulatorOutpost ManagerStarfleet DatabaseCelestial DepotTeleport HubMissile SiloAtomic Palace
Low-end Turrets Radio EmplacementRay TurretDisruptor EmplacementTractor EmplacementWatchtowersTorpedo Turret
High-end Turrets Teleforce CannonPull TurretGraviton TowerTeleport BunkerShield TowerAnnihilator Turret
Deployable Turrets Radio AutoturretDisruptor AutoturretTractor AutoturretAmbush TurretTank BunkerRegenerator TurretPagoda Mobile Castle
Walls and Obstacles Curtain WallCurtain GateForce WallPlasma ConduitPower WallFortress Gate
Technologies Atomic FissionRay WeaponsPlanar ShieldsRadio WeaponryAnti-MatterTractor BeamsTeleportationJadeCloning
Detailed Information Star FleetChinese Civil WarAtomic Chinese CharactersJade and FireBattle Group Inventory

Community content is available under CC-BY-SA unless otherwise noted.