An armoured box containing a Talon scout is placed at a target in area to watch over the battlefield. Has a decent sight radius and good armour but is immobile and destructible. Costs money to use.
Knight Takes Rook
A Talon infantry unit receives a trained peregrine falcon. The falcon greatly increases the soldier's sight radius and range at which stealthed units are detected.
Man On Fire
Ignites your Pawns, damaging nearby enemies. The Pawns will eventually die but who cares, they’re expendable. As a side effect they also defrost nearby frozen units.
Men on the Inside
Talon loyalists in the enemy ranks report to Talon command, telling them of troop locations. Reveals all garrissoned neutral buildings on the battlefield.
Temple[]
Dustcloud
Spawns a cloud of soot dust high in the air at an area. This dust clogs airplane turbines and helicopter parts, causing aircraft damage if they linger in the cloud.
A garrisonable building is created at a marked location. Infantry can fire out and are healed while inside it. Upgrades increase size of building, number of people it can hold, health, and gives it repair drones that repair nearby vehicles.
Redeem Yourselves!
Targets an area with wrecked vehicles. The near-dead pilot in each vehicle are miraculously healed by His hand, and given the opportunity to redeem themselves for their sins. They emerge as fanatics, badly wounded but ready to redeem their past sins by fighting for the Talon before passing on. They will bleed out over time, and die eventually even if not in combat. Each level increases their starting health and the area of vehicles affected.
Solid Smokescreen
An off-map artillery strike covers the target area in a mysterious substance long known to the Order that the rest of the world calls aerogel. Although it breaks down quickly, this substance has interesting effects: chemical fields and other lingering effects are cleansed from the area, and all units - friend and foe - are heavily slowed and become more vulnerable to most types of damage. However, aerogel is also an excellent thermal insulator and units covered in the stuff are highly resistant to flame weapons.
Tribunal[]
Artillery Ambush
Select an area. If an enemy unit enters that area, an artillery barrage will rain upon that area after a short delay. Note that this area will disappear after a while. Upgrades increase size of barrage.
Gear Bombardment
Specialized Order artillery launch gigantic gears at the first targeted area - they roll in the direction of the second targeted area. After these gears hit the field, they roll forward for a short distance, crushing any lesser units and severely damaging big units like Apocalypse tanks. Ineffective against buildings, and unusable on water. The gears also stop prematurely if they hit something they can't crush. Upgrades increases number of gears, heats gears up for more damage, leaves trails of fire, and causes gears to explode.
Hellfire
Drops a small bomb filled with coal dust and a powerful alchemical mixture. This does nothing, but any units firing in this cloud will set it off in a huge explosion. Enemy not stupid enough to do this? Well, artillery exists for a reason ...
An Unexpected Inquisition
: A large shell falls from the sky, but doesn't explode. Instead, after a short time the end unscrews and a small squad of Talon infantry crawl out.
Reliquary[]
A Sticky Situation
A Talon blimp drops sticky tar onto the battlefield. All units in the tar have severely reduced movement speed, infantry are placed in negative cover, and vehicles take more damage from flame weapons.
Eagle Vision
Select two targets, a small steam-powered balloon manned by two Talon members with scanning equipment then floats between the targeted areas. The scanning equipment gives the balloon a fairly big sight radius and allows it to detect stealthed units within a medium distance but it can be shot down.
Earthbound Saint
Target a Talon vehicle. That vehicle becomes a martyr; it can no longer attack or use abilities, and loses health at a quick rate, but buffs units near it. Once it dies, the buff stops. A martyr cannot be repaired or cancelled; chose carefully!
High Alert
Disables packing up and manufacturing capabilities of targeted deployed Crawler and makes it completely immune to Engineers and Infiltrators.
Forge[]
Clockroach Swarm
A swarm of tiny clockwork drones is deployed into the target area, quickly healing and repairing damaged units and cleansing debuffs. However, enemy units are so disturbed (or disrupted, for non-sentients) by the drones that they are unable to fight effectively for the duration of the power.
Healing Touch
A single Talon vehicle undergoes a miraculous recovery, as if the damage it took mere moments ago never existed! Cannot be used on Crawlers
Afterburn
Select a group of enemy units. If they are currently on fire, this fire increases in intensity for a short time, and thus does more damage while burning for longer. Otherwise, no effects are seen.
Divine Vision
Select an area under the fog of war. This area is revealed and stealth detected, but to everyone, including your enemies.