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This article (Siren Sub), or a section of this article, is about information that has been changed in the lore or the game.

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"Siren"-class Submarine
IconSyndicate
Faction SyndicateLogoThumb Mediterranean Syndicate
Unit Type Submarine
Designation Transport
Production Building Marina
Secondary Ability Disembark Cargo
Cost Unknown
Production Time Unknown
Heroic Upgrade Improved Energy Gun (Siren can now disable a small ship or vehicles and turn them into funds upon contact)
Dev. Status Conceptual
Country of Origin  Italythumb Italy
Shipped by  Clandestine Shipyards along the Atlantic Coast
Key Features  » Hand-Made Fibreglass Hull w/ Smuggler’s Alcoves
 » Efficient Six Cylinder Engine
 » Open Market LORAN System
 » Ceramic Heat Shielding
 » Improvised Zero Point Energy Gun

"There was a lot of evidence that they may have been there, but we never saw one."

- Hydrofoil Captain

Tactical Analysis[]

  • Shipping Service: Built to smuggle illegal cargo into countries, this compact submarine can somehow manage to carry a single vehicle inside its cramped hold.
  • I'll take my cut: With its zero-point energy gun, the Siren can also trap an enemy ore collector from a distance, before close in and cracking it open to plunder the ore within, destroying the collector in the process. Or hold an infantry or animal still to abduct and ransom back to the commander or sell in the black market. Though none of them has the guts to "invite" a commando onto their sub.
  • It's the cops!: However, do remember the Siren Sub is unarmed and thus at the mercy of hostile forces should it be discovered. And if destroy they will explode, likely taking anything around it with them.
  • Excess luggage: Crews with enough resources to upgrade their zero-point energy gun can trap and salvage small ships and vehicles besides ore collectors. Large ships and tanks are still out of the question though.

Operational History[]

It seems drug smugglers are always coming up with new and innovative ways to get their cargo onto the streets. Well here's the latest. It looks like a boat skimming the waves but if one looks closer, it's actually one of the latest innovations in the business. Fast powerful boats became notorious as the drug smuggling vessel of choice in many parts of the world. Due to more effective radar coverage and the speed of Hydrofoils, Syndicate drug cartels are now adapting to semi-submersible use.

Little is known about who is behind the new semi-submersibles. The drug smuggling sub is the lowest bidder’s transport of choice. It is an example of ocean stealth, operating mostly underwater, keeping it off radar and sonar screens. There's a six cylinder engine in the submarine that can move it up to 2,000 miles. The crew can't really even stand up in the cabin, it's so low. The bunks are uncomfortably close to each other, making it a tight space to live on. Now it seems the traffickers have perfected the design and manufacture: they are faster, more seaworthy, and capable of carrying bigger loads of cargo than earlier models. With enough cargo space to carry two to ten tons of cargo, they also carry large fuel tanks, giving them a range of many hundred kilometers, though it also means the sub tends to spectacularly explode when the tank is breached. Because much of its structure is fibreglass and it travels well below the sea surface, the vessel is virtually impossible to detect via sonar or radar. These Siren Submarines also have ceramic heat dispersion plates to minimize their 'heat signature' and evade infrared sensors. The newer models have piping along the bottom to allow the water to cool the exhaust as the ship moves, making it even less susceptible to infrared detection, and a set of tiny wheels to let itmove on land, though they are severally underpowered. In most cases, this means enforcement agencies must spot them from the air, though they are painted in a camo pattern of blues and greens and produce almost no wake. They also have ballast tanks to alter the vessel's buoyancy and are equipped with inertial-computer and radio systems to aid navigation. There is no head (toilet) and the operating space is cramped; the stench is best left to one’s imagination.

In practice the Siren Sub is the most efficient transport in the business as a result of its vast cargo space, and ability to acquire valuable materials from "local sources". An improvised zero point energy gun allows the crew to trap an ore collector before they can get close enough to “open the tin". The improvised loading ramp allows the sub to transport any vehicle in the Syndicate arsenal, so long as the crew of said vehicle agrees to not leave the cargo hold.

In time many veterans would learn how to salvage scraps from destroyed collectors and use them to further improve upon their energy gun, increasing its potency so its now strong enough to completely immobilize most small boats and vehicles, after which the crew can take the boat or vehicle apart, and capture or kill its crew, once they close in. It can also be use to capture animal scouts and infantry, to be ransomed back to the enemy or to be sold into slavery. Large ships and tanks are still out of the question though, the gun isn't that strong, and they are too afraid to capture commandoes like Tanya.


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