Radio Autoturret | |
Faction | Atomic Kingdom of China |
Building Type | Base Defence |
Function | Anti Infantry |
Cost | Unknown |
Construction Time | Unknown |
Power Consumption | Unknown |
Ability | Switch to Passive Mode/Active Mode |
Constructs | - |
Heroic Upgrade | Improved dish (Autoturret can now attack multiple targets in active mode, while in passive mode it can detect stealth units) |
Dev. Status | Conceptual |
Tactical Analysis[]
- Pause Button: The most effective turret to use against infantry, the Radio Autoturret can position itself anywhere on the field to deploy. When it does, it automatically fires bursts of radio interference at the enemy to either make them freeze up in pain or disrupt the electronics of their vehicles.
- Scan the Gamma Quadrant: By managing the pulses given off by the turret and "listening" for how long it takes for them to bounce back, the turret can provide early warning for friendly forces. This does, however, mean the turret also ceases being an effective at stopping enemy forces from moving.
- Improved Reception: The autoturrets can also be retrofitted with more advance dishes, which now allows to the radio waves to bounce between enemies upon impact and disable any stealth equipment, to further improve it. But with how expensive it is to make each dish means that they are only distributed to autoturrets guarding the front.
Background[]
The concept of mobile defenses fits perfectly with the Atomic Kingdom's method of securing and holding ground in slow, deliberate steps. These mobile turrets are the opposite of the ones used by the secretive Catholic order rumored to exist. Where those turrets are made to eventually be torn down and moved, the Chinese mobile turrets are designed to hold positions and support further expansions. Though rendered immobile by deployment, these turrets still support the Chinese advances and are vital pieces of their strategy.
The radio turret is one of the most basic turrets for this purpose. Built on a hoop-wheeled base designed to separate from the wheels on command, the turret is designed more for support than direct combat. The radio waves in the device are designed to either wrack a target with severe migraines, or cause malfunctions in a target vehicle's electronics/driver. As one of the first turrets put in place, it can also use it's radar gun in a more important capacity; it can bounce radio waves in a wide area to scout out what is before the advancing Kingdom forces, giving a commander time to prepare for the enemy long before they realize they're spotted.