A sketch of an Allied Pathfinder
Faction AlliedLogoThumb Allied Nations
Unit Type Light Infantry
Designation Anti Infantry
Tier N/A
Production Building Allied Paratrooper Protocol
Secondary Ability HE Grenades
Cost N/A
Production Time N/A
Heroic Upgrade Improved Weapons
• Disruptor and increased suppression for carbine
• Range boost for grenades
Dev. Status Conceptual
Country of Origin  USAthumb United States
Trained at  Air Force Academy, Colorado Springs
Key Features  » MXC-4 .30 caliber automatic carbine
 » MY-148 underslung grenade launcher
 » Starlight scope (monocular)
 » Nutritional pills for extended operations
 » Handheld radio (useless)

"It takes a special kind of crazy to jump out of a perfectly functional plane."

- Quote by an anonymous reporter in regards to airborne operations

Tactical AnalysisEdit

  • HALO: Pathfinders are part of the elite airborne divisions of the Peacekeepers. These soldiers are only available through the paratrooper protocol, entering the fray from above.
  • Scoot and Shoot: As soon as they land, Pathfinders can immediately get to work. Their MXC-4 automatic carbines cleave through unprotected flesh and can be fired on the move, making Pathfinders effective against enemy infantry.
  • Explosive Frag: If that wasn't enough, Pathfinders can use their MY-148 grenade launchers to lob a grenade at a target of their choice. The powerful blast and shrapnel will tear through thinly armoured light vehicles and throw unfortunate infantry to the ground.

Operational HistoryEdit

As the Allies and the Soviets both kept their eyes focused on Europe after World War II, the Pacific front was mostly left unthought of; indeed, this vulnerability would later be exploited by the Empire of the Rising Sun. California, Oregon and Washington were too heavily defended to be invaded from Vladivostok, and the vast distance of the Pacific likewise kept the Allies from attempting an invasion of the Soviet Pacific port. The Bering Strait had been considered as an attack route by the Soviets, but while Soviet forces could be transported freely in their own Mother Russia, the Alaskan and Canadian wastelands lacked logistical capabilities for enemy troop movements. Any invasion would starve before reaching Anchorage.

While the Soviets therefore left the Siberian Alternative alone, the Allies considered it as a possibility; not as an attack road for land forces into Moscow, but as a distraction. If they could get forces behind the defence lines at the Pacific coast, the forces could then harass the Soviet supply lines and assist a war in Europe. Thus, in 1956, the McCarthy administration set "Plan Troy" into motion, dubbed after the famous horse used as a backdoor in the Greek myths. An extensive paratrooper training program, bigger than any of the European or Soviet equivalents, was started at the Colorado Air Force Academy. Over 20,000 soldiers were educated before Soviet spies found out about the plans, and the Union proceeded to install anti-air battery networks at the Kamchatka peninsula and the Transamur region.

The Allied military realized that continuing with Plan Troy in its original form would not be fruitful in an eventual war, but it was decided that the resources would not be counted as wasted. The paratroopers were relocated to Europe, and the program would continue. During the war, the "Pathfinders", as they became known, landed behind the fronts several times and inflicted substantial damage on Soviet forces, armed with assault rifles and grenade launchers; while more conventional along the lines of the Allied Reservists, the Peacekeepers also use the Pathfinders in many operations. Project Troy has thus been dubbed a success by Allied military, and financing is secured for several years.

Quotes Edit

Pathfinder Edit


Turns out units have something to say

This article (Pathfinder), contains fan-contributed voice script lines and isn't automatically canon. On the other hand, no one said it isn't.

It may or may not be used for Paradox, in either the game or the Lore. Italicized script is canon: non-italicized script is not. Its status and contents may be debated in the the discussion page of the appropriate article.

Select Edit

  • Pathfinder!
  • Ready, command!
  • Ready to move!
  • The best!
  • Ready to flank!
  • Always prepared!

Moving Edit

  • Move!
  • Getting there!
  • We're on it!
  • We'll be there!
  • March!

Garrisoning Structure Edit

  • Get in there!
  • Setting up!
  • Make sure there's a way out!
  • Cover!
  • Take cover!
  • Let's perch!

Attacking Edit

  • No problem!
  • Take 'em out!
  • Affirmative!
  • Bag 'em!
  • Flanking!

Move to Attack Edit

  • Ready weapons!
  • Doubletime!
  • On it, command!
  • Get ready!
  • 10-4!
  • Flying in!

HE Grenades Edit

  • Frag 'em!
  • 'Nades out!
  • Fire in the hole!

In combat Edit

  • Reload!
  • They don't stand a chance!
  • Bet they didn't see that coming!
  • Earn your stories!
  • Keep firing!

Under fire Edit

  • We're pinned down!
  • A little backup!?
  • I'm hit!
  • Where's the support!?
  • Keep moving!
  • Keep your head down!

Just the StatsEdit


Light Infantry
Cost 300
Build Time N/A
Health 100
Speed 50
Armour Type Infantry
MXC-4 Burst Carbine
Reload(3/.5s), Move and Fire
Range 180
Damage 10
Suppression 5
DPS 30
Grenade Launcher
Degarrison, Splash, Fragmenting, Knock-Back
Range 200
Damage 125
Suppression 40
Allied Nations Peacekeeping Divisions

Italics designate Paradox-Exclusive units and structures.

Infantry Attack DogPeacekeeperJavelin SoldierHeavy DefenderEngineerSpyRiflemanRiot AgentRocketeerTanyaPathfinderRocket Pathfinder
Vehicles MCVProspectorRiptide ACVMultigunner IFVArmoured Response VehiclePavlov Handler TankGuardian TankIcarus Mobile AAAHorizon Artillery TankMirage TankAthena CannonAssault StrikerStewart TankValkyrie Self-Propelled Gun
Experimental Vehicles Particle ExpellerFusion TorchtankBarkhausen ProjectorPlanck CompressorRosen Bridging TankPion Isospin ArrayHiggs MASS TankAres Mobile Solar CannonBohr Wavefunction Adjuster
Aircraft Apollo FighterVindicatorCardinal Transport CopterNightingale CarryallCryocopterLongbow LiberatorCentury Bomber
Heavy Aircraft Pulsar Drone MissileMesofortress GunshipAchilles Superiority FighterHeisenberg Assault CopterQuasar DroneFalcon Command Helicopter
Watercraft DolphinHydrofoilSwan Amphibious PlaneAssault LanderAssault DestroyerSubhunter FrigateAlert IcebreakerAircraft Carrier
Structures Construction YardPower PlantBoot CampOre RefineryArmour FacilityAirbaseStrategic Air CommandSeaportDefence BureauAeronautics ComplexExperimental WorkshopCommand HubChronosphereProton Collider
Defences BarricadeSecurity GateReductMultigunner TurretSpectrum TowerGAP TowerSingularity TowerCryo TowerGrand Collider
Protocols Allied Protocols
Surveillance Sweep/Air Recon SweepChemical MortarsSurgical StrikeAirborne AttackBlitzkrieg!Cryo SatDisinformationGPS LockTime BombChrono SwapWire-Guided Missile StrikeMicrowave BurstGOOP StrikeClockstopShrink VortexChrono Rift
Lore Units Cryo LegionnaireFuture Tank X-1Harbinger GunshipPacifier FAVGrand Cannon
Technologies Spectrum TechnologyCryotechnologyGravametricsChronotechnologyTheoretical TechnologyAutoFix "Zakmes" DroneAllied Small Arms and Equipment
Detailed Information Allied Battle TanksAllied Motor PoolAllied Air ForceAllied NavyAllied Cryo Prison KeepersAllied CharactersAllied Supranational BodiesMembers of the Allied NationsAllied Military-Industrial ComplexMilitary Organisation of the Allied NationsThe World of TomorrowAnalysis of the Allied Nations Peacekeeper Divisions

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