A Minuteman with his missile launcher
Faction ConfederateLogoThumb Confederate Revolutionaries
Unit Type Light Infantry
Designation Anti-Infantry/Anti-Air
Production Building Tent Barracks
Secondary Ability Switch Missile Launcher/Rifle and Grenades
Anti-Air Weapon/Anti-Infantry Weapon
Cost $150
Production Time 0:05
Heroic Upgrade Modern Assault Rifle and Missile Launcher
Dev. Status Modelled
Country of Origin  USAthumb United States
Trained at  Training camps, all around the States
Key Features  » ARM-12 "Rangemaster" rifle
 » MX2 fragmentation grenades
 » M143 "Red-Eye" SAM launcher
 » Kwolek combat vest
 » Various non-alcoholic beverages

"Fifty-Five seconds to spare!"

- Minuteman, on training

Tactical Analysis Edit

  • American Exceptionalism: The elite infantry of the Confederate Revolutionaries, Minutemen are supremely effective multi role troops far more effective than most of their contemporaries. Minutemen, thanks to their patriotism, armoured vests, and physical training, are braver, tougher and faster than normal infantry. They are also capable of concealing themselves from enemies as long as they stay still.
  • Second Amendment: The Minuteman's rifle hits very hard and is supremely effective against infantry, while his missile launcher is good for anti-aircraft work. At close range, they also employ grenades to destructive effect. They take a second to change between weapons when ordered, though they will use the most effective weapon against the target while garrisoned.
  • Freedom Isn't Cheap: However, Minutemen are still infantry, they are still incredibly vulnerable to anti infantry weapons, and at such a high cost to train and equip one, the loss of a Minuteman is much harder felt than normal infantry.
  • Finders Keepers: Though Minutemen are well equipped, they never overlook a chance to acquire better gear. Experienced Minutemen have looted modern MX-15 assault rifles and modern M64 Javelin missile launchers, which improves their effectiveness at close range and against agile targets, respectively.

Operational History Edit

The Confederate Revolutionaries are a diverse group, with members coming from all walks of life. Many Americans have joined up with the revolution for any number of reasons, be it to avenge the death of their president or simply to see some action. A good number of those who join the Confederates are eager to fight on the battlefield. The majority of volunteers end up joining the Militia, fighting a low intensity guerrilla war with the Allies in the streets. For those who don't, there is the Continental Army.

While the Militia is little more than scattered groups of rabble, the Continental Army is a professional, organised fighting force, a fact which may be attributed to their leadership. A good portion of the Continental Army is made up of Minutemen, the catch-all name for the rebel infantry that spend their time on the front lines. They're a fairly diverse group, mostly made up of grizzled war veterans, defected reservists, and sometimes just plain old gun nuts. The differences between a Minuteman and your average Militia member are considerable; Minutemen are better trained, more skilled, more determined, and more professional by comparison. While a Militia would be extraordinarily lucky to best a Peacekeeper in a straight fight, a fight between a Peacekeeper and a Minuteman is a different story altogether.

In addition, Minutemen also get the best equipment the Confederates have. While most who join the Confederates have to bring their own equipment with them, the Continental Army does its best to see that its soldiers are issued proper weaponry. While even so the soldiers of the Continental Army wield a diverse range of small arms, the most commonly issued equipment for a Minuteman consists of a ARM-12 Rangemaster semi-automatic rifle, a satchel of M1 fragmentation grenades, and an M143 "Red-Eye" surface to air missile launcher. While effective, these weapons aren't the most modern, so Minutemen have known to discard them in favour of better gear. In particular, MX-15 or a M64 Javelin launcher is a prized pickup on the battlefield, and some Minutemen who have seen quite a bit of combat get the chance of snatching one or both up.

Behind the Scenes Edit

  • The Minuteman is a combination between a Vietnam era US GI, a Confederate soldier of the Civil War, and the basic infantry of Red Alert 1.
  • The Minuteman's oversized backpack is intended as a reference to the large backpacks of the Rifle Infantry from Red Alert 1.

Quotes Edit

Minuteman Edit


Turns out units have something to say

This article (Minuteman), contains fan-contributed voice script lines and isn't automatically canon. On the other hand, no one said it isn't.

It may or may not be used for Paradox, in either the game or the Lore. Italicized script is canon: non-italicized script is not. Its status and contents may be debated in the the discussion page of the appropriate article.

Hm, it's somewhat lacking

This article (Minuteman), or a section of this article, is a stub and thus shorter than the author expected.

Due to the method that everything is written for Paradox, pages can get forgotten, inspiration can be lost, and writers can get lazy. In any case, on this page more could be added later.

Upon exiting the Tent Barracks: Edit

  • Fifty-Five seconds to spare!

Select Edit

  • Protect the people at a minute's notice!
  • Take back America, one piece at a time.
  • We stand united!

Moving Edit

  • Impeccable timing!
  • As soon as I can!
  • Double-time!

Garrisoning Structure Edit

  • That settlement needs our help!
  • Up there, on the balcony!
  • Could be a really strong outpost.

Attacking Ground Edit

  • Wish I had a spectrum gun...
  • Got a present for you!

Attacking Air Edit

  • You're going down!
  • Try dodging this!
  • Open fire!
  • Fire for effect!

Switching Weapon Edit

  • I've got something a little different for you!
  • Switch gears!

Move to Attack Edit

  • I've got your back.
  • Fire on my signal!
  • Get ready for the fight!

In combat Edit

  • They got some fight in them!
  • You picked the wrong fight!

Under fire Edit

  • You can't kill freedom!
  • We're not going down like this!

Just the Stats Edit

Stealth(while still), Skirmisher
Multipurpose Infantry
Cost 150
Build Time 0:05
Health 110
Speed 65
Armour Type Infantry
Move and Fire, Off Hand, Reload (3/.5s)
Range 180
Damage 25
Suppression 10
DPS 50
M1 Fragmentation Grenades
Off-Hand, Dumb Fire, Degarrison
Range 100
Damage 35
Suppression 50
DPS 35
M143 "Red-Eye" SAM launcher
Move and Fire
Range 250
RPS 1/3
Damage 35
Suppression N/A
DPS 11.3
Confederate Revolutionaries Continental Army

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