Some factions use Gates to accompany their walls. Gates have a simple mechanic to open or close permanently, but Infiltrators can open Gates remotely.
Allied Security Gate[]
Security Gate | |
Allied Gate | |
Faction | Allied Nations |
Building Type | Gate |
Function | Anti-unit blockade |
Cost | 50 |
Construction Time | 0:02 |
Power | 0 |
Ability | Open/Close File:AbilityAlliedGate.pngFile:AbilityAlliedGate2.png |
Constructs | None |
Dev. Status | In-game |
"Sergeant! Close the gates!"
- - An Allied Commander, after realising Confederate forces had surrounded his base.
After the Confederate Revolutionaries managed to show the initiative to use Gates to defend their hideouts, Allied high command received complaints from their Commanders about the lack of Gates in their bases. Thus a new type of Gate was made from similar materials to the Concrete Barricade. It appears the Allies have once again used nano-alloys from the Empire for the moving parts.
They are often found with graffiti put there by Confederate Thieves. What the Thieves don't know is that the Allied Gates clean themselves using a special membrane once every half an hour.
Security Gate | |
Gate | |
Cost | 50 |
Build Time | 0:02 |
Health | 100 |
Power | 0 |
Armour Type | Bulkhead |
Confederate Security Gate[]
Security Gate | |
File:IconGate.png | |
Confederate Security Gate | |
Faction | Confederate Revolutionaries |
Building Type | Gate |
Function | Anti-unit blockade |
Cost | Unknown |
Construction Time | Unknown |
Power | 0 |
Ability | Open/Close File:AbilityConfedsGate.pngFile:AbilityConfedsGate2.png |
Constructs | None |
Dev. Status | In-game |
The introduction of a simple Confederate gate means that commanders can allow units to move in and out of bases without opening up holes in their defensive lines. This can be done via a relatively simple wiring configuration allowing the locks to be opened or closed with the touch of a button. However, be warned; the right tools can bypass this method, meaning infiltrators can open the gates remotely.
In fact, the widespread use of these gates has lead to many commanders across the globe wondering why their factions do not have equivalents. Fortunately for those commanders, high ranking officials have finally started paying heed to their cries.
Soviet Security Gate[]
Security Gate | |
Soviet Gate | |
Faction | Soviet Union |
Building Type | Gate |
Function | Anti-unit blockade |
Cost | Unknown |
Construction Time | Unknown |
Power | 0 |
Ability | Open/Close File:AbilitySovietGate.pngFile:AbilitySovietGate2.png |
Constructs | None |
Dev. Status | In-game |
Made with steel and concrete, the Soviet Security Gate can only be activated by the commander (via sending an aide out to activate the combination) to let out his/her/its forces, while denying access to infiltrators and spies.
Imperial Security Gate[]
Security Gate | |
The Imperial Gate | |
Faction | Empire of the Rising Sun |
Building Type | Gate |
Function | Anti-unit blockade |
Cost | Unknown |
Construction Time | Unknown |
Power | 0 |
Ability | Open/Close File:AbilityEmpireGate.pngFile:AbilityEmpireGate2.png |
Constructs | None |
Dev. Status | In-game |
Country of Origin | Japan |
Created by | |
Key Features | » Nanite forged titanium walls » Corrosion resistant paint finish » Highly complex locking mechanism » Slot for ID card » Patriotic emblems |
These traditional Japanese gate shape symbollically represent the transition between the pure (the shrine) and the profane (everywhere else). In fact, with this defense, the Empire make a transition between their base and the battlefield. A kind of door, to the death or the salvation.
Security Gate | |
Gate | |
Cost | 50 |
Build Time | 0:05 |
Health | 75 |
Power | 0 |
Armour Type | Bulkhead |
Atomic Kingdom of China[]
Curtain Gate[]
Curtain Gate | |
File:AKoC Curtain Gate.jpg | |
Faction | Atomic Kingdom of China |
Building Type | Gate |
Function | Anti-unit blockade |
Cost | Unknown |
Construction Time | Unknown |
Power | 0 |
Ability | Open/Close File:AbilityChinaGate.pngFile:AbilityChinaGate2.png |
Constructs | None |
Dev. Status | Skinned |
Like other gates in the world's conflicts, the Curtain Gate serves as a way to keep the Kingdom's forces from breaching their bases, and optionally as a way to funnel the enemy through the often maze-like corridors leading to the bases. And like the walls of the Kingdom, the gates are stronger than anything the other forces have to offer.
Fortress Gate[]
Fortress Gate | |
File:IconFortressGate.png | |
Faction | Atomic Kingdom of China |
Building Type | Gate |
Function | Anti-unit blockade |
Cost | Unknown |
Construction Time | Unknown |
Power | Unknown |
Ability | Open/Close File:AbilityChinaGate.pngFile:AbilityChinaGate2.png |
Constructs | None |
Dev. Status | Skinned |
Country of Origin | China |
Made by | |
Key Features | » All-purpose ray gun (x2) » Distinctive circle shape (spins) » Seven-chevron security code » Zodiac symbols (x12) » Remarkable absence of blue liquid |
With the Atomic Chinese dependence on powerful defensive positions, and both Red and Blue Chinese having experienced saboteurs in their employ, walls and gates were to be expected. However, they were not as effective as could be hoped. They were certainly effective in most cases, but around high-priority installations, they were not enough by themselves. Simply put, there was nothing to stop someone from hiding near a gate until it opened, and sneaking in. Since walls and gates were some of the first things to be set up, there were few, if any, turrets, so once in the enemy infiltrator basically had free reign, often opening the gates for others to come in. Clearly, there needed to be a tamper-proof gate with built in weaponry.
The Fortress Gate was the result, a massive, heavily reinforced checkpoint equipped with a pair of ray guns to vaporise anyone suspicious looking or outright hostile. To prevent unauthorised people from simply opening the gate from the inside, it was designed to be 'locked', and refuse to open until the proper code was authorised. The gate has 12 'chevrons' (based on the Chinese zodiac), and requires 7 chevrons to be engaged in the proper order to authorise a gate opening. Operators have been discouraged from yelling out for every chevron engaged, citing it as 'wasting time'.
Behind the Scenes[]
The Fortress Gate is inspired by the eponymous Stargate movie and series franchise. It also spins.