Paradox Mod Wiki
Advertisement
BigBrotherLittleBrother1
Yeah, I think there's newer pictures.

This article (Disassembler), or a section of this article, is about information that has been changed in the lore or the game.

Please change the information here to a more up to date state.


Disassembler
IconProtectorate
Faction ProtectorateLogoThumb Electrical Protectorate
Building Type Support Structure
Function Spreads the Rust
Cost Unknown
Construction Time Unknown
Power Unknown
Constructs None
Dev. Status Conceptual

Background[]

The Protectorate strategy of endless, unstoppable numbers is a double edged sword for them; while units are cheap, and the effects of the whole swarm are greater than the individual units, there is the downside of the necessary resources. Even at minimal armour, minimal weaponising, and minimal ammo, the sheer numbers of units required necessitates a large amount of resources.

While other factions would fix this problem by desperatley harvesting all the ore they can, the Protectorate were in a completely unique position. As robots, each soldier was unwaveringly loyal and willing to lay its life down for a greater good. Instead of simply wasting them in a failed assault, would it not be more effective to use them in a more efficient way?

This is the function of the Disassembler. Inside its heavy, escape-proof walls, the chamber contains a "cloud" of intelligent nanogenes, programmed to use fractal energy and resonant sonic frequencies rip a unit into its pure base components, and then transfer the resultant products through specially designed pipes to deployers, where the resources can be used to produce units more suited to the current situation. This design was a resounding sucess for the Protectorate; it gave them a huge boon in resources, reduced dependency on expansion (always a weak point), and allowed them to dispose of units featuring the bizarre "free will" glitch.

In addition to the above, the Disassembler spreads the "Rust", the nanite clouds and ground circuitry that gives the bases of the Protectorate their ominious look. While it needs the nanites of the Rust itself, the effect a Disassembler can have should never be underestimated.

ProtectorateLogo
ProtectorateLogo
Electrical Protectorate Infinite Army

Paradox-Exclusive Faction.

Basic MalacostracaTechnicNightmaresEffigy
Low-level AggressorsTracersSeekersReflex Light TankEqualizer AA TankScreamer JetLocust GunshipGremlinsAggravator Leaping SubUndertow AA SubMitosis Sub
High-level ExterminatorsExtinctorsHunter-KillerExecutor TripletankObliterator Superheavy ArtilleryDevastator Air BattleshipBehemoth Aerial CarrierInterdictor Air DestroyerEradicator BattlesubEviscerator SubmarineKrakenVenusThe IconProtectorate Tripod
Structures Singularity CoreDisassemblerArtificerFoundryIncubatorTech UpgradesSummoner
Weapon Modules ConventionalGatling AutomaticsRetrospectrum PulsarQuantum DisentanglerPotassium K-RoundsBasilisk ModuleSupport ModuleFractal Module
Protocols Protectorate Protocols
Electronic EyeThe InvasionCritical OverclockCyber MenRepurposedFuture LootingDumpHorrorBirth of SteelRobot RampageThe SingularityIcon Shrine
Technologies Fractal TechNanotechnologyBasilisk Patterns
Detailed Information Core Mind CollectiveDatalog 12cTyranny of NumbersUnstable Components and AttemptsThe RustGrist
Advertisement