Cult of the Black Hand
The Cult of the Black Hand's Logo
Playstyle Psychological Warfare
Faction Colour Maroon
Type Paradox Minor-Faction
Dev. Status Conceptual

"The world is yours my friend,
It's yours to begin or to end."

- "Eyes of the Dreamer" by Charles Manson

In recent years there has been increasing coverage of a cult or series of cults that typically form on the borders of Allied and Soviet territories. Identified by use of scorpion tails, fists or hands in their iconography, and copious use of red, grey and black colours, these cults have been appearing, then often disappearing, repeatedly in the last decade. So little is known about them that they are considered by many to be an urban legend.

Background[edit | edit source]

Cult of the Black Hand Diplomatic Relations
Faction Relationship
AlliedLogoThumb.png Allied Nations IconHostile.png Hostile
ConfederateLogoThumb.png Confederate Revolutionaries IconHostile.png Hostile
SovietLogoThumb.png Soviet Union IconHostile.png Hostile
EmpireLogoThumb.png Empire of the Rising Sun IconHostile.png Hostile
TalonLogoThumb.png Order of the Talon IconWar.png War
ChinaLogoThumb.png Atomic Kingdom of China IconNeutral.png Neutral
SyndicateLogoThumb.png Mediterranean Syndicate IconWar.png War
IconUnknown.png Unknown

The Waiting

The common link in the philosophy of these cults is that they are waiting for someone, a glorious Messiah that will lead them to "glory and a promise of new life". Apparently this promise is to be fulfilled by military means as the members of the Cult are usually uniformed, trained and armed. These cults spring up in urban and rural lands alike, and recruit effectively and aggressively from disillusioned former soldiers, freedom fighters, criminals and other desperate men.

Local security soon learns to leave such cults alone; they are willing to defend their newfound faith with a terrifying fanaticism, convinced that one day soon their Messiah will return and bring with him the fall of the unjust.

Cult of the Black Hand Minor Diplomatic Relations
Faction Relationship
ARVNLogoThumb.png Army of the Republic of Vietnam IconHostile.png Hostile
ReserveLogoThumb.png Allied Reservists IconHostile.png Hostile
BlueChinaLogoThumb.png National Revolutionary Army IconHostile.png Hostile
VietcongLogoThumb.png Vietcong IconHostile.png Hostile
RedChinaLogoThumb.png Communist China IconHostile.png Hostile
GLALogoThumb.png Global Liberation Army IconNeutral.png Neutral
IntIncLogoThumb.png International Inc IconHostile.png Hostile
BlackHandLogoThumb.png Cult of the Black Hand

Gameplay Mechanics[edit | edit source]

Civilians[edit | edit source]

All Cult units and vehicles are disguised as civilians or civilian vehicles when not attacking. Watch out!

Army[edit | edit source]

"We believe that there is a group operating independently of the Mafia, though we have found no evidence of who they are. They're distributing drugs at a rapid rate, and handing guns to hundreds of poor Americans. They're not Confederates, because they're even less organised. They're not Soviet, because we've seen no propaganda to that effect. Whoever this group is, it is as though the propagation of disorder is their only goal. I would say that such a group could not sustain itself for more than a few months."

- Major Lydia Winters, in a report on the situation in the United States.

Units[edit | edit source]

Acolyte The jackbooted footsoldiers of the Black Hand, Acolytes use bolt action rifles with skill and discipline, as well as narcotics-based hallucinatory grenades. Fighting them can be difficult due to their numbers, powerful weapons, and long range, though they are completely unarmoured.
Armour Hunter Armed with highly illegal RPG launchers, the Armour Hunter is used when the Cult needs to defend itself against vehicles, and can also plant booby traps filled with stun gas.
Assassin Stealthy snipers of the Black Hand, Assassins use a long-range compressed-air gun to shoot darts filled with hallucinogenic toxins that cause their targets to go berserk, then slip away into the darkness. Add to this their ability to fire a disabling shot at vehicles makes these warriors the cream of the crop.
Apothecary A Black Hand infiltrator and chemical expert, the Apothecary can disguise like other units, similar to the Spy, in order to infiltrate the enemy camp. The Apothecary debuffs any units in its presence, and is also able to sneak up to and poison an individual, which will slowly kill them unless they can reach a medic in time.
Cavalryman A light, fast moving melee-ranged bike with anti-tank demo charges and a heavy melee weapon. Reported weapons include monomolecular chains, wheel scythes, handheld lances and axes.
Buggy A light, flexible and distinctly skeletal vehicle armed with an unique glass canister gun, Buggies are used as anti-air patrol vehicles, quick transportation and status symbols within the cult. They are completely unarmoured; any weapon should prove effective. They can transport two infantry who can fire out of the vehicle.
Scorpion Tank Aging and outdated, Scorpion tanks are so cheap that they can be bought by practically anyone, including the Cult, who carefully paint them black and red and have been known to adorn them with candles and scripture. Their shells are filled with hallucinogenic gas that slowly kills infantry and can gradually kill the crews of vehicles. Additionally, the Cult has also fitted them with launchers that fire grenades filled with a gas that can make enemies drowsy.
Ezekiel's Wheel Ezekiel's Wheels are the heavy hitters of the Cult, armed with autocannons that perform excellently against light vehicles. Expensive, fast, and stealthed, these vehicles can effortlessly crush infantry, small vehicles and walls as they roll along, even when stealthed. Additionally, these vehicles can also deactivate their cloaking to create fake units, perplexing your enemies.
Phantom Artillery The Cult has salvaged several M100 artillery tracks, and has equipped them with both traditional and incendiary shells.
Venom Tank A bizarre mix of an off-the-shelf construction vehicle frame and huge tanks of potent aerosol drugs, and vicious poisons reputed to be Super-reactor waste. They can spray a deadly poison gas or drive enemies crazy with hallucinogenic gas instead.

Structures[edit | edit source]

Cult Shrine These shrines are made by the Cult of the Black Hand and serve as their religious and military centres. They can be captured to enable the production of Black Hand warfare.

Behind the Scenes[edit | edit source]

  • The Cult of the Black Hand is, you guessed it, based on the Brotherhood of Nod.
  • And no, they're NOT Nod
  • All of the Cult's infantry have names that begin with the letter "A".
Cult of the Black Hand

Paradox-Exclusive Mini-Faction.

Infantry AcolyteArmour HunterAssassinApothecary
Combat Vehicles CavalrymanBuggyScorpion Tank
Support Vehicles Ezekiel's WheelPhantom ArtilleryVenom Tank
Structures Cult Shrine
Detailed Information Characters of the Cult

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