The heart of any faction's base, most Construction Yards are able to pack up into a MCV and relocate to another part of the map.
Allied Construction Yard[]
Construction Yard | |
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Allied Construction Yard | |
Faction | ![]() |
Building Type | Construction Structure |
Function | Constructs buildings and defences, unlocks technology |
Cost | 2000 |
Construction Time | 0:20 |
Power | +50 |
Ability | Pack up into MCV![]() |
Constructs | All Allied buildings and defences |
Dev. Status | Original RA3 Building |
Production[]
Structures / Armoury | ||||||
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Power Plant | Boot Camp | Ore Refinery | ------ | Barricade | Security Gate | Reduct |
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------ | ![]() |
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Armour Facility | Airbase | Strategic Air Command | ------ | Multigunner Turret | GAP Tower | Cryo Tower |
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------ | ![]() |
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Seaport | Defence Bureau | Experimental Workshop | ------ | Valkyrie Self-Propelled Gun | Chronosphere | Spectrum Tower |
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------ | ![]() |
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Aeronautics Complex | Tier Upgrades | Tier X Upgrade | ------ | Singularity Tower | Grand Collider | Proton Collider |
Just the Stats[]
Construction Yard | |
Amphibious | |
Construction | |
Cost | 2000 |
Build Time | 0:20 |
Health | 800 |
Power | +50 |
Armour Type | Structure |
Confederate Construction Yard[]
Construction Yard | |
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Faction | ![]() |
Building Type | Construction Structure |
Function | Constructs 'Dozers, Construction Trucks and defences |
Cost | N/A |
Construction Time | N/A |
Power | +50 |
Ability | Pack up into MCV File:AbilityConfedsConyardPackUp.png |
Constructs | Dozer, Construction Truck, all Confederate defences |
Dev. Status | In game |
The Confederate Conyard is unique in that it can only build defense structures, Dozers, and Contruction Trucks. To build standard buildings, the Confederates need a Dozer.
Production[]
Soviet Construction Yard[]
Construction Yard | |
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The Soviet Construction Yard | |
Faction | ![]() |
Building Type | Construction Structure |
Function | Constructs buildings and defences |
Cost | 2000 |
Construction Time | 0:20 |
Power | +50 |
Ability | Pack up into MCV File:AbilitySovietConYard.png |
Constructs | All Soviet buildings and defences |
Dev. Status | RA3 Original Building |
Production[]
Structures / Armoury | ||||||
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Reactor | Barracks | Smelter | ------ | Brick Wall | Fortifications | Security Gate |
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Tank Factory | Vehicle Factory | Airfield | ------ | Sentry Gun | Flak Cannon | Drone Kennel |
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Naval Yard | Super Reactor | Battle Lab | ------ | Tesla Coil | Desolator Tower | Sledgehammer Disappearing Artillery |
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Industrial Plant | Telescreen Tower | Crusher Crane | ------ | Iron Curtain | Vacuum Imploder | Sputnik |
Just the Stats[]
Construction Yard | |
Amphibious | |
Construction | |
Cost | 2000 |
Build Time | 0:20 |
Health | 600 |
Power | +50 |
Armour Type | Structure |
Imperial Construction Yard[]
Construction Yard | |
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The Imperial Construction Yard | |
The Imperial Construction Yard | |
Faction | ![]() |
Building Type | Construction Structure |
Function | Construct Nanocores |
Cost | 2000 |
Construction Time | 0:06 |
Power | +150 |
Ability | Pack up into MCV File:AbilityEmpireConYard.png |
Constructs | Nanocore, Walls |
Dev. Status | RA3 Original Building |
Operational History[]
Comparable to a 3D printer, the Imperial Construction Yard uses its very own way of erecting buildings. For the sake of efficiency, it builds standard nanocore, which are fitted with a large amount of nanites and which deployment is AI driven. This makes Nanocore building very fast, but reduces the Construction Yard to this sole, while capital, purpose. Additionally, the structure's armour is as weak as those of other Imperial buildings.
Production[]
Nanocore |
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Structures / Armoury | ||||||
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Instant Generator | Instant Dojo | Infantry Base | ------ | Fortress Wall | Nanoscreen Wall | Security Gate |
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Instant Processor | Mecha Bay | Instant Garage | ------ | Defender VX | Tankbuster Turret | Disassembler Tower |
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Mobile Fortress | Support Airbase | Instant Docks | ------ | Noise Detector | Wave-Force Tower | Nanoswarm Hive |
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Nanotech Mainframe | None | None | ------ | Psionic Decimator | None | None |
Just the Stats[]
Construction Yard | |
Conyard | |
Cost | 2000 |
Build Time | 0:06 |
Health | 500 |
Power | +150 |
Armour Type | Paper |
Chinese Command Yard[]
Command Yard | |
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The Chinese Command Yard | |
Faction | ![]() |
Building Type | Construction Structure |
Function | Constructs Planetary Assembly, Upgrades to Space Elevator |
Cost | N/A |
Construction Time | N/A |
Power | +50 |
Ability | Pack up into OCV File:AbilityChinaPackUp.png |
Constructs | Planetary Assembly, Space Elevator |
Dev. Status | Conceptual |
Production[]
Production | ||
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Planetary Assembly | Space Elevator | None |
Syndicate Headquarters[]
Headquarters | |
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Faction | ![]() |
Building Type | Construction Structure/Ore Refinery/Garrison |
Function | Construct Sisyphus Transport Trucks, all Syndicate structures and defences |
Cost | Unknown |
Construction Time | Unknown |
Power | +50 |
Constructs | Sisyphus Transport Truck, all Syndicate structures and defences |
Dev. Status | Conceptual |
Operational History[]
Generally speaking, the Syndicate try to keep everything expandable. From shoes, to cities, to officers, and to HQs, the ideas is that if everything fades, there is nothing that is really a weak point and you can start from scratch.
Some practical consequences of this way of thinking is the fact that you cannot move your Headquarters. Once they're build on their cheap concrete & brass (steel for the Premium version) base, you can only build another one using other HQs (Or if a Member of the Board of Classics is in town, he can ask for one). Happily, the structure can be garrisoned, which will guarantee its structural integrity a bit longer. Unless you chose the Economic version, but then you can only blame yourself.
Production[]
Structures / Armoury | ||||||
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Zero-Point Generator | Academy | Hall of Heroes | ------ | Company Housing | Mono-Wire Wall | Via |
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Pharma Dispenser | Vulcans Forge | Aerodome | ------ | Acropolis | Gyro Turret | Railgun Turret |
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------ | ![]() |
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Marina | Black Market | Research Department | ------ | Missile Turret | Hacker Tower | Digitech Aura Projector |
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Headquarters | Sisyphus Transport Truck | None | ------ | Weather Control Machine | None | None |