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(Created page with "{{Allied Technology |title= Chrono Swap |image= |imagecaption= |function= Support Power |brief= A freaky switch that can happen any day, even Friday.. |}} The chronosphere is...")
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The chronosphere is more than a means to transfer units through space and time. Enterprising commanders have thrown enemy battle plans into disarray by moving tanks to the ocean and ships onto shore, to say nothing of the infantry fused to the ground as they reappear. Though not as applicable to certain armies (Many an Allied commander expecting to drown some late-model Imperial vehicles were shocked watching them take to water like fish), the informal action started to get a lot of press, meaning Allied command started to sit up and employ it as a formal battlefield protocol.
 
The chronosphere is more than a means to transfer units through space and time. Enterprising commanders have thrown enemy battle plans into disarray by moving tanks to the ocean and ships onto shore, to say nothing of the infantry fused to the ground as they reappear. Though not as applicable to certain armies (Many an Allied commander expecting to drown some late-model Imperial vehicles were shocked watching them take to water like fish), the informal action started to get a lot of press, meaning Allied command started to sit up and employ it as a formal battlefield protocol.
   
As anyone knows, two pieces of matter cannot occupy the same space. So newer battlefield chronospheres are designed to exchange, molecule by molecule, two units across the battlefield. Primarily geared to assist friendly forces, Allied commanders can now rapidly move damaged units to the rear, replaced by ready and able vehicle crews able to leap into battle as soon as their unfrozen. This chronofreezing has also been seen as a potential issue, however, as a unit sent a distance to the frontlines are unable to do anything but act as a sitting target.
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As anyone knows, two pieces of matter cannot occupy the same space. So newer battlefield Chronospheres are designed to exchange, molecule by molecule, two units across the battlefield. Primarily geared to assist friendly forces, Allied commanders can now rapidly move damaged units to the rear, replaced by ready and able vehicle crews able to leap into battle as soon as their unfrozen. This Chronofreezing has also been seen as a potential issue, however, as a unit sent a distance to the frontlines are unable to do anything but act as a sitting target.
   
 
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|[[File:ProtocolAlliedChronoSwap.png|left|60px]]
 
|[[File:ProtocolAlliedChronoSwap.png|left|60px]]
 
|Chrono Swap
 
|Chrono Swap
|Exchanges the position of two units on the battlefield. The longer the distance, the longer the cool down time for the units, which are chronofrozen and thus vulnerable to attack whilst reappearing.
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|Exchanges the position of two units on the battlefield. The longer the distance, the longer the cool down time for the units, which are Chronofrozen and thus vulnerable to attack whilst reappearing.
 
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Latest revision as of 12:36, 20 November 2016

Chrono Swap
Faction AlliedLogoThumb Allied Nations
Function Support Power
Brief A freaky switch that can happen any day, even Friday..

The chronosphere is more than a means to transfer units through space and time. Enterprising commanders have thrown enemy battle plans into disarray by moving tanks to the ocean and ships onto shore, to say nothing of the infantry fused to the ground as they reappear. Though not as applicable to certain armies (Many an Allied commander expecting to drown some late-model Imperial vehicles were shocked watching them take to water like fish), the informal action started to get a lot of press, meaning Allied command started to sit up and employ it as a formal battlefield protocol.

As anyone knows, two pieces of matter cannot occupy the same space. So newer battlefield Chronospheres are designed to exchange, molecule by molecule, two units across the battlefield. Primarily geared to assist friendly forces, Allied commanders can now rapidly move damaged units to the rear, replaced by ready and able vehicle crews able to leap into battle as soon as their unfrozen. This Chronofreezing has also been seen as a potential issue, however, as a unit sent a distance to the frontlines are unable to do anything but act as a sitting target.

Chrono Swap Exchanges the position of two units on the battlefield. The longer the distance, the longer the cool down time for the units, which are Chronofrozen and thus vulnerable to attack whilst reappearing.
AlliedLogo
AlliedLogo
Allied Nations Peacekeeping Divisions

Italics designate Paradox-Exclusive units and structures.

Infantry Attack DogPeacekeeperJavelin SoldierHeavy DefenderEngineerSpyRiflemanRiot AgentRocketeerTanyaPathfinderRocket Pathfinder
Vehicles MCVProspectorRiptide ACVMultigunner IFVArmoured Response VehiclePavlov Handler TankGuardian TankIcarus Mobile AAAHorizon Artillery TankMirage TankAthena CannonAssault StrikerStewart TankValkyrie Self-Propelled Gun
Experimental Vehicles Particle ExpellerFusion TorchtankBarkhausen ProjectorPlanck CompressorRosen Bridging TankPion Isospin ArrayHiggs MASS TankAres Mobile Solar CannonBohr Wavefunction Adjuster
Aircraft Apollo FighterVindicatorCardinal Transport CopterNightingale CarryallCryocopterLongbow LiberatorCentury Bomber
Heavy Aircraft Pulsar Drone MissileMesofortress GunshipAchilles Superiority FighterHeisenberg Assault CopterQuasar DroneFalcon Command Helicopter
Watercraft DolphinHydrofoilSwan Amphibious PlaneAssault LanderAssault DestroyerSubhunter FrigateAlert IcebreakerAircraft Carrier
Structures Construction YardPower PlantBoot CampOre RefineryArmour FacilityAirbaseStrategic Air CommandSeaportDefence BureauAeronautics ComplexExperimental WorkshopCommand HubChronosphereProton Collider
Defences BarricadeSecurity GateReductMultigunner TurretSpectrum TowerGAP TowerSingularity TowerCryo TowerGrand Collider
Protocols Allied Protocols
Surveillance Sweep/Air Recon SweepChemical MortarsSurgical StrikeAirborne AttackBlitzkrieg!Cryo SatDisinformationGPS LockTime BombChrono SwapWire-Guided Missile StrikeMicrowave BurstGOOP StrikeClockstopShrink VortexChrono Rift
Lore Units Cryo LegionnaireFuture Tank X-1Harbinger GunshipPacifier FAVGrand Cannon
Technologies Spectrum TechnologyCryotechnologyGravametricsChronotechnologyTheoretical TechnologyAutoFix "Zakmes" DroneAllied Small Arms and Equipment
Detailed Information Allied Battle TanksAllied Motor PoolAllied Air ForceAllied NavyAllied Cryo Prison KeepersAllied CharactersAllied Supranational BodiesMembers of the Allied NationsAllied Military-Industrial ComplexMilitary Organisation of the Allied NationsThe World of TomorrowAnalysis of the Allied Nations Peacekeeper Divisions