(Created page with "{{Allied Technology |title= Chrono Swap |image= |imagecaption= |function= Support Power |brief= A freaky switch that can happen any day, even Friday.. |}} The chronosphere is...") Tags: Visual edit apiedit |
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The chronosphere is more than a means to transfer units through space and time. Enterprising commanders have thrown enemy battle plans into disarray by moving tanks to the ocean and ships onto shore, to say nothing of the infantry fused to the ground as they reappear. Though not as applicable to certain armies (Many an Allied commander expecting to drown some late-model Imperial vehicles were shocked watching them take to water like fish), the informal action started to get a lot of press, meaning Allied command started to sit up and employ it as a formal battlefield protocol. |
The chronosphere is more than a means to transfer units through space and time. Enterprising commanders have thrown enemy battle plans into disarray by moving tanks to the ocean and ships onto shore, to say nothing of the infantry fused to the ground as they reappear. Though not as applicable to certain armies (Many an Allied commander expecting to drown some late-model Imperial vehicles were shocked watching them take to water like fish), the informal action started to get a lot of press, meaning Allied command started to sit up and employ it as a formal battlefield protocol. |
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− | As anyone knows, two pieces of matter cannot occupy the same space. So newer battlefield |
+ | As anyone knows, two pieces of matter cannot occupy the same space. So newer battlefield Chronospheres are designed to exchange, molecule by molecule, two units across the battlefield. Primarily geared to assist friendly forces, Allied commanders can now rapidly move damaged units to the rear, replaced by ready and able vehicle crews able to leap into battle as soon as their unfrozen. This Chronofreezing has also been seen as a potential issue, however, as a unit sent a distance to the frontlines are unable to do anything but act as a sitting target. |
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|[[File:ProtocolAlliedChronoSwap.png|left|60px]] |
|[[File:ProtocolAlliedChronoSwap.png|left|60px]] |
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|Chrono Swap |
|Chrono Swap |
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− | |Exchanges the position of two units on the battlefield. The longer the distance, the longer the cool down time for the units, which are |
+ | |Exchanges the position of two units on the battlefield. The longer the distance, the longer the cool down time for the units, which are Chronofrozen and thus vulnerable to attack whilst reappearing. |
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Latest revision as of 12:36, 20 November 2016
Chrono Swap | |
Faction | Allied Nations |
Function | Support Power |
Brief | A freaky switch that can happen any day, even Friday.. |
The chronosphere is more than a means to transfer units through space and time. Enterprising commanders have thrown enemy battle plans into disarray by moving tanks to the ocean and ships onto shore, to say nothing of the infantry fused to the ground as they reappear. Though not as applicable to certain armies (Many an Allied commander expecting to drown some late-model Imperial vehicles were shocked watching them take to water like fish), the informal action started to get a lot of press, meaning Allied command started to sit up and employ it as a formal battlefield protocol.
As anyone knows, two pieces of matter cannot occupy the same space. So newer battlefield Chronospheres are designed to exchange, molecule by molecule, two units across the battlefield. Primarily geared to assist friendly forces, Allied commanders can now rapidly move damaged units to the rear, replaced by ready and able vehicle crews able to leap into battle as soon as their unfrozen. This Chronofreezing has also been seen as a potential issue, however, as a unit sent a distance to the frontlines are unable to do anything but act as a sitting target.
Chrono Swap | Exchanges the position of two units on the battlefield. The longer the distance, the longer the cool down time for the units, which are Chronofrozen and thus vulnerable to attack whilst reappearing. |