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Atomic Kingdom of China
ChinaLogo
The Emblem of the Atomic Kingdom
Playstyle Tower Defense
Faction Colour Green
Type Paradox Faction
Dev. Status Conceptualized

"And you tell me,
Over and over and over again, my friend,
Ah, you don't believe,
We're on the eve of destruction."

- "Eve of Destruction" by P.F. Sloan, a protest song written at the start of WW3

The Atomic Kingdom of China, or China, is a new faction exclusive to Red Alert 3 Paradox, designed by Open sketchbook and Kerensky287. The faction features attack-oriented units and strong base defenses, though they are limited by short-ranged weaponry and great need for power. But their MCV can fly, so there.

At a Glance[]

Faction Color Green.
Playstyle Tower defence.
Preferred Theatre of Operations Choke points.
Strengths Huge variety of powerful turrets, high impact weapons. recharging shields, nigh-invulnerable defenses, superior superweapons, widespread teleportation.
Weaknesses Non-existant armour, unit production bottleneck, massive reliance on power generation, short ranged units, tendency to explode.
Intended Players Turtlers, Players with low APM.
Motives
Visual Themes

Background[]

The Civil War[]

Atomic Kingdom of China Diplomatic Relations
Faction Relationship
AlliedLogoThumb Allied Nations IconWar War
ConfederateLogoThumb Confederate Revolutionaries IconHostile Hostile
SovietLogoThumb Soviet Union IconWar War
EmpireLogoThumb Empire of the Rising Sun IconWar War
TalonLogoThumb Order of the Talon IconUnknown Unknown
ChinaLogoThumb Atomic Kingdom of China N/A
SyndicateLogoThumb Mediterranean Syndicate IconWar War
IconUnknown Unknown

At the start of the Third World War, another war had been raging in full force for nearly 30 years. China was in the grip of civil war, torn between the forces of the Republic of China and the People's Republic of China. As the Peacekeepers marshalled their forces in Europe to make a stand and the Soviet poured tanks into Poland, China's veteran armies clashed on bloodsoaked fields. It was a conflict unparalleled in brutality, bloodshed, and scope, and one largely ignored by the rest of the world.

Driven to desperation, the Chinese had exhausted every possible method to defeat their enemy, throwing millions of lives away in battles, committing countless atrocities in the hopes that it would bring them a bit closer to final victory. No person, however sick, young, or old, was exempt from from the war effort. Every last scrap of ore and every last drop of oil was torn from the land to feed the war machine. Science advanced rapidly, but only where it could be applied to war, and too often it took vile and nauseating directions. The arrival of a meteor in Central China had brought with it a boon; Jade, a strange green crystal with mysterious and marvellous properties, which catalysed the development of a hundred bizarre and impossible technologies. Even this could not break the stalemate, as both sides quickly acquired samples of the self replicating crystal. The Chinese Civil War had gone on so long no one expected it to end.

But then, 1968 came. A discovery was made, one with the power to bring the war to a screaming halt. A scientist on one side uncovered the secret of atomic fission, and a spy on the other side stole it. Or perhaps both sides made the same discovery at the same time. Within months of the discovery atomic bombs were being made in the hundreds. and no one can forget what happened next.

The Atomic Horror[]

No one knew who stuck the first blow, but Beijing and Nanjing were annihilated within a day of each other. More rational governments might have realised they were teetering on the brink of annihilation, but the two Chinas had been at each other's throats for too long to except any outcome but the complete destruction of the other side. Too much blood had been spent for any other outcome to be palatable. For the next two weeks both sides flew hundreds of flights, saturating the country with atomic fire. What began as an attempt to force an end to the war became revenge strikes, and finally degenerated into desperate attempts to obliterate the other. The rolling blasts could be seen from orbit. When the bombs finally stopped falling, the Civil War was over, both sides shattered.

Kingdom from the Ashes[]

Atomic Kingdom of China Minor Diplomatic Relations
Faction Relationship
ARVNLogoThumb Army of the Republic of Vietnam IconHostile Hostile
ReserveLogoThumb Allied Reservists IconWar War
BlueChinaLogoThumb National Revolutionary Army IconWar War
VietcongLogoThumb Vietcong IconHostile Hostile
RedChinaLogoThumb Communist China IconWar War
GLALogoThumb Global Liberation Army IconHostile Hostile
IntIncLogoThumb International Inc IconHostile Hostile
IconUnknown Unknown

From the ashes of the war, a strange movement began. The Nationalist Chinese had associated themselves with blue, the Communist Chinese with red. This new faction associated itself with the green of the Jade, the key to unlocking atomic fission, the substance that had ended their civilisation. Even as bandits and warlords continued to fight over the scraps, the green Chinese preached a new message, a call to all Chinese to unite under a single banner. Salvaging technologies left over from the war, they created an army of clones to subjugate those who refused to bow to their rule, armed with devastating weapons. The remnants of the Nationalists and the Communists tried to crush this new upstart, but they were spent by decades of fighting and barely clung on to power.

Under the Atomic Kingdom, China would stop looking inward and look outward. Those who had perpetuated the war to its fiery conclusion would be brought to justice; the Allies, the Soviets, the Japanese. They would be made to account for their crime and they would be punished for it. And the Atomic Kingdom would be the one to judge them.

When Mao Zedong was captured and brought before the Atomic Kingdom's court, he asked who was the Emperor of this new Kingdom they had created. Before his execution, they answered his question. They explained that they were not a state like he understood them, just the vengeful shadow of the great civilisation he had damned. As he was escorted to the disintegration chamber, he learned the true nature of the Atomic Kingdom of China.

"Ghosts have no need for kings."

Gameplay Mechanics[]

Build Mechanic[]

ChineseBuildSystem

The Chinese build system illustrated.

Space Elevator makes units in little bundles. Only one production queue is accessible at a time, secondary cycles through them. Units arrive in amphibious boxes allowing you to build sea vehicles at a land-based Elevator and vice versa.

Orbital Command Vehicle puts down Planetary Assemblies (which deal with the structure side of the tech tree) and Space Elevators (which deal with the unit side of the tech tree). The current plan is that you start with an Elevator and an OCV, letting you choose between enhanced unit production and early expansion ability. OCVs will probably arrive via a protocol unlocked by a mid-level structure.

Planetary Assemblies are ore refineries that also build your structures. Some structures are just for base management (Superweapons, power plants, tech building) and some deal with your defensive game. The structures designed for defense each have a production queue with room for a single turret at a time - if you want to make defenses at any reasonable rate, you can make extras, but it'll get expensive quickly.

Officer Mechanic[]

Due to the massive clone horde that is the Kingdom army, it is rather hard for a commander to coordinate their forces with a mixture of having to command large numbers and the lag of a large communication network, requiring the use of high-ranking officers to help relay the general's order efficiently.

Almost every Kingdom unit, barring exceptions like their scouts and Mingxia, moves incredibly slow unless they're near an officers unit, which looks almost exactly like a standard unit to fool the enemy, at which they resume normal speed. But be careful with said officers as in the event they die communications between you and your forces on the map will suddenly cut off, leading to the clones being stunned for a few seconds unable to receive orders, leaving them vulnerable.

Money Mechanic[]

Enemies killed by the Atomic Kingdom of China defenses will give 50% of their cost back to the Kingdom. Punishing enemies who recklessly attacks.

Tier Mechanic[]

The Atomic Kingdom of China uses the Starfleet Database building to purchase the tech required for higher-level units and structures.

Special Mechanic[]

Vehicles require power in order to function. When built, these vehicles consume units of power and shut down if you enter a low power state.

Development Progress[]

”Back in 1968, I was with my son Jack on a parent-student career day in his school when the teacher showed his class a special video. It was an educational video, “Hide and Cover” or something like that, and it told him and his classmates about what to do if a Kirov should drop a vacuum imploder bomb on the town. It was all very upbeat, about how you should get to your nearest shelter and duck under your desk and everything to stay safe...and in my heart, I knew what the video was: an attempt to sooth the nerves of our children, to keep them from realising that if an imploder bomb did go off so near...there would be no survivors. Now, the papers and television show us all conferences where the politicians talk about the situation in China and diplomacy with the Royalists and not talking about what exactly happened there...and I can't help but wonder if they're trying to reassure us for the same reasons they made that video."

- Randolph Eggert, accountant and father of two

The Atomic Kingdom of China are currently in development alongside the Order of the Talon.

Special Buildings[]

IconChina
Space Elevator Builds all Chinese units that aren't deployed by protocols. Units are purchased in packs of more than one, occasionally with a mix of unit types (such as 5 Watchmen and 1 Noble Officer). The Space Elevator can only have 1 production queue at a time and uses its secondary ability to cycle through the unit types it is able to produce. Attackable as both a land and air unit because it is literally an elevator into space - your Migs can just fire at the main shaft if they so desire.

Standard Buildings[]

IconChina
Command Yard The deployed version of the OCV, the Command Yard produces Planetary Assemblies and Space Elevator.
IconChina
Planetary Assembly More akin to the Construction Yards of other factions than the Refineries, the Planetary Assembly is where all standard Chinese buildings are produced. It can serve as a drop-off point for ore at the same time as it constructs other buildings. May not construct other Planetary Assemblies.
IconChina
Atomic Generator Provides power for the many Chinese structures at your disposal. Tends to explode a little bit when it is destroyed, dealing light damage to nearby units and structures.
IconChina
Anti-Matter Generator Advanced power plant. Takes up more space and costs more, but provides more power than a standard generator and is outfitted with impressive point-defence weaponry. Explodes impressively when destroyed, dealing heavy damage to nearby units and structures.
IconChina
Barrier Duplicator Constructs Chinese walls and other obstacles.
IconChina
Emplacement Regulator Constructs cheap, low-end Chinese turrets.
IconChina
Turret Regulator Constructs expensive, high-end Chinese turrets.
IconChina
Outpost Manager Constructs auto-turrets and other deployable structures.
IconChina
Starfleet Database Tech structure. Allows the purchase of tier upgrades which unlock more powerful Chinese units and structures.
IconChina
Celestial Depot These structures repair and provide a teleport return point for up to three aircraft constructed by the Space Elevator.
IconChina
Teleport Hub This building can hold and teleport up to 6 soldiers to any visible part of the map.
IconChina
Missile Silo Launches a Radiation Missile that irradiates a large area. This irradiated ground behaves much like the Desolator Airstrike, though more powerful. It leaves a missile casing at the center of the effect that can be destroyed; if so, the effect lingers very shortly after but destroying the missile generally shortens the overall time of the effect. The only indication that an area is irradiated is the missile; friendly units are unaffected, but enemies who don't see the casing will have no idea what's killing them.
IconChina
Atomic Palace This offensive superweapon slowly constructs a powerful atomic weapon, a bomb of unlimited power. When the weapon is ready, it is carried by a large, invulnerable bomber craft to the target and then dropped to horrifying effect. This is easily the most powerful superweapon in the game.

Walls and Obstacles[]

Curtain Wall These walls are much tougher than other walls.
IconChina
Curtain Gate These gates are hardened like the walls they are linked together with.
IconChina
Force Wall Projects a force field vertically above it that prevents the passage of air units. Has low health and can be crushed by any unit capable of crushing.
IconChina
Plasma Conduit Grants improved range to any turret connected to it. Bonus does not stack with multiple conduit segments. Explodes on destruction, damaging nearby units and structures - may potentially cause a chain reaction with other Conduit sections. Vehicles can crush these effortlessly.
IconChina
Power Wall These extremely tough walls are almost impossible to break, but use a small amount of power.
Fortress Gate The largest type of Gate in the conflict, it is armed with two turrets which make short work of anything coming near it.

Low-end Turrets[]

IconChina
Disruptor Emplacement A universal turret with a 90-degree arc of fire. Does very little damage, but is very cheap and builds very quickly, useful for filling out the line. Can be upgraded with the secondary for money.
IconChina
Radio Emplacement Anti-infantry turret with a 90-degree arc of fire. Can be upgraded with the secondary for money.
IconChina
Ray Turret Anti-tank turret with a 90-degree arc of fire. Can be upgraded with the secondary for money.
IconChina
Tractor Emplacement Anti-air turret with 90-degree arc of fire. Can be upgraded with the secondary for money.
IconChina
Watchtowers These structures provide extended sight ranges, allowing you to see enemies coming to attack you from farther away.
IconChina
Torpedo Turret A short-ranged, indirect turret with a 90-degree firing arc, the Torpedo Turret can lob high explosive rockets over walls, allowing you to layer your defense.

High-end Turrets[]

IconChina
Teleforce Cannon Powerful anti-surface tower that fires a sweeping death ray over a small area.
IconChina
Pull Turret Anti-air battery that slows and deals heavy damage to enemies in an area. Can switch its tractor beams to anti-surface use, making them useless for damage dealing but pulling targets toward the turret and into a potential Chinese killzone.
IconChina
Graviton Tower Anti ground structure that fires a beam at enemies, reducing their move speed. Its secondary reduces the move speed of all units surrounding it.
IconChina
Teleport Bunker A small bunker capable of garrisoning 5 infantry who may fire out. Disembarking is done via a short-ranged teleportation device, allowing units to flank an invading army in a pinch.
IconChina
Shield Tower Projects a large, circular shield, which can be worn down over time by bombardment.
IconChina
Annihilator Turret A deployable artillery piece, the Annihilator Turret fires devastating antimatter missiles at enemy targets from long range, allowing a Chinese general to wear down his opponent after he has trapped him inside his own base.

Deployable Turrets[]

IconChina
Radio Autoturret A light deployable vehicle that permanently deploys into a small radio turret, which stuns enemy units. Once deployed, the Radio Turret can toggle to Passive mode, which disables the guns, but increases sight range.
IconChina
Disruptor Autoturret These units rise into a powerful anti-tank turret. It has a slightly higher rate of fire than its emplacement counterpart.
IconChina
Tractor Autoturret This small vehicle deploys into an anti-air turret, slowing airborne targets to make them more vulnerable to retaliation.
IconChina
Ambush Turret The Ambush Turret can pop in and out of a small hatch which disguises it. It fires small, universally targetting antimatter missiles.
IconChina
Tank Bunker This structure can garrison a single tank, protecting its vital sections while allowing its weapons full access to their targets. It has a similar teleportation device to the Teleport Bunker.
IconChina
Regenerator Turret This small deployable turret utilises multiple weak tractor beams to rip armour off enemy units to repair itself and other turrets in its vicinity.
IconChina
Pagoda Mobile Castle This large deployable structure becomes a garrisonable fortress, with everything a general needs to guard an area. In addition to holding 8 infantry, who can fire out, the Pagoda has a pair of auto-firing heavy ray cannons, an anti-air rocket array, and a long sight range. It even provides a small area of build radius in case its formidable defenses aren't quite good enough.

Infantry[]

IconChina
Tiger This animal scout is far more combat effective than other scouts, but is tragically frightened of water, and therefore cannot swim. Targeted secondary ability allows it to leap a large distance to attack an enemy infantry unit.
IconChina
Watchman Armed with spears wreathed in atomic energy and disruptor carbines, Watchmen are the basic combat infantry of the Middle Kingdom. When ordered to attack, Watchmen level their spears and charge the enemy, and can kill enemy infantry in a single hit. When their secondary function is used, their carbines are activated, allowing them to fire onto enemy units to great effect. Watchmen are extremely cheap and disposable units. When garrisoned, the Watchman uses their carbine automatically.
IconChina
Jiang Shi These genetically engineered, radiation exposed men have become muscle bound monsters capable of denting tank armour with their bare hands. Charging into combat, they smash enemy vehicles to pieces with ease. Secondary ability allows them to make a running leap, crossing large distances to ambush enemy units.
IconChina
Firework Mistress These women carry special rockets that produce explosions as beautiful as they are devastating. One type of ammo is designed for high-altitude work and is excellent against enemy aircraft. The other is designed for distance and functions well as a mortar. The Firework Mistress must be manually ordered to change between ammo types.
IconChina
Scholar These engineer equivalents can capture enemy or neutral structures and repair your own. They possess a number of Corruption Grenades that can turn enemy vehicles into funds.
IconChina
Courtesan Clones of the most beautiful women in all of China, these unassuming infantry are armed with a dangerous knowledge of martial arts and their alluring beauty, which they take advantage of to infiltrate buildings and steal secrets. They are capable of stunning large number of units in a radius around them.
IconChina
Noble Officer Non clone survivors of the Atomic Holocaust, Noble Officers use their ray pistols and swords to good effect. Their presence alone inspires nearby clones to fight even harder, and they can teleport short distances.
IconChina
Kite Warrior These brave men strap themselves to kite wings to take to the skies. They use powerful tractor beams to pick up enemy infantry and drop them to their deaths. They carry a small energy crossbow to defend themselves against air attacks. They can also deploy lantern mines.
IconChina
Mingxia This bright heroine is the last in a long line of practitioners of Jiao li, a four thousand year old martial art based on striking pressure points. When attacking regularly, Mingxia can take down an infantryman in a single punch, or punch through the armour of a battle tank. However, if required, she can unleash the full force of her art on an unfortunate enemy; after activating the pressure points, the enemy is turned into a ticking time bomb that will detonate with massive force!

Vehicles[]

IconChina
Horse Ore Collector This vehicle collects ore for the Atomic Kingdom. This vehicle can expose it's atomic core, exposing enemy units to radiation. If destroyed in this state, it detonates as a dirty bomb, spreading radiation over a large area.
IconChina
Serpent Light Tank This comparatively fast Zodiac unit is lightly armoured, but equipped with a gamma ray gun that slows enemy units and slays infantry with its poisons. Like the snake, the vehicle can use the landscape and it's low profile to avoid attackers, allowing it to use it's brief stealth mechanic to close with enemies. They require power to operate.
Nian Tank The basic battle tank of the Chinese, the Nian tank is named for a ferocious feline beast of myth. This vehicle is armed with an all-purpose ray cannon that does large amounts of damage to any target, though their range is short. They require power to operate.
IconChina
Swine Dig Tank This burrowing Zodiac vehicle is armed with an Anti-Matter missile launcher and is capable of digging itself into the ground partially, turning them into turrets. Their missiles cause anti-infantry splash damage, and are devastating against vehicles.
IconChina
Rooster Pull Tank This anti-aircraft Zodiac tank pulls enemy aircraft from the sky, and is extremely good at it. If desperate, it can target a single enemy vehicle and divert all power to pulling it from the sky; this has the unfortunate side effect of overloading the Rooster, tearing it apart with its own tractor beams! The Pull Tank requires power in order to function.
IconChina
Mobile Garrison This APC carries 6 infantry and a radio gun for self defense. It's healing radius helps to keep infantry in the game.
IconChina
Mantis War-Walker These towering combat machines use a terrifying weapon called a heat ray, an invisible lance of heat that destroys any enemy that falls under its gaze. Radiation missiles allow it to deny the enemy ground and force them from garrisons. The War Walker requires power in order to function.
IconChina
Zodiac Fist Protocol Unit. A giant floating hand constructed out of Jade and planar shields that smashes enemies flat. It can slam the ground to create a shockwave that stuns anyone nearby.

Aircraft[]

IconChina
Orbital Command Vehicle Capable of flying while undeployed, the OCV must still land in order to become a Command Yard and place its Planetary Assembly structures. While landed it also has the option to transform into a Command Yard, but once this decision is made it cannot be taken back. It cannot transform back into an OCV once it has landed
IconChina
War Throne Designed to emulate the Chinese Goddess of Mercy, the War Throne is a gunship armed with stunning Radio Guns and increases damage of ground units in a radius underneath. It can use its special ability to instantly restore health to infantry nearby.
IconChina
Bird of Prey The Bird of Prey uses its claws to attack enemy aircraft by diving into them and tearing them apart. Though extremely effective, it tends to damage itself while attacking, requiring it to periodically return to base for repairs. Luckily, it is capable of instantly teleporting back to its launch pad.
IconChina
Peng Streamer Plane The Stream Plane launches long colourful strings of explosive material that drifts slow downwards. While drifting, any enemy aircraft that passes through them sets them off like a mine; once it touches the ground, they behave in a similar manner for ground units. Like the Bird of Prey, it can teleport home to repair and rearm.
IconChina
Thunderbird Dropship A dropship capable of airlifting Atomic Chinese forces from one location to another, the Thunderbird Dropship is unique in that it transports its passengers in an armoured drop pod that will survive even if the Thunderbird is brought down. Of course, it can also unload its passengers without having to crash land.
IconChina
Defiance Flying Junk This literal airship uses a large number of broadside rockets to attack ground and air targets, though it may take a while to switch between targets. Very slow to move and turn, the Flying Junk is armoured enough to take a beating and continue the fight. When destroyed, the onboard reactor has a tendency to go critical.

Watercraft[]

IconChina
Ray-Shark Some minor radio-borne mind control combined with the most terrifying hunter in the sea provide the Kingdom with an aquatic animal scout that, while not as fast as its dolphin brethren, does far more damage thanks to its augmented teeth. Oh, and it has a raygun mounted on its head that it can leap out of water to fire. Even mind-controlled creatures deserve a warm meal.
IconChina
Jiaolong Torpedo Ship This small escort vessel uses small torpedoes impregnated with antimatter to strike and sink enemy vessels that threaten the capital ships. The Jiaolong also has the ability to overcharge the planar shields on its aft section, creating a sudden burst of force that launches it forward into the air - this "Shield Jump" allows the Jiaolong to aerially bypass the rest of the fleet to defend a different flank.
IconChina
Kun Ballistic Sub This submarine carries a single tactical nuclear warhead, which it can use against enemy ground targets over a long range, though it must surface to fire. Before firing this missile, the Kun can use a pair of torpedo tubes to attack sea units. The Kun requires power in order to function.
IconChina
Great Wing Ship This large and unwieldy vessel is unarmed, but produces "Little Wing" patrol boats in its hold, which it launches when it attacks, like an aircraft carrier. It can overclock its duplicator to create numerous additional Wings with increased capabilities. The Great Wing Ship requires power in order to function.
Sub-Unit – Little Wing Patrol Boat - The light and fast Little Wing is armed with dual ray guns, which repeatedly strike enemy vessels before returning to the Great Wing.
IconChina
Royal Gong Ship This vehicle uses a timed system to activate a special reflecting shield that turns enemy attacks back onto a single enemy target. This makes it extremely effective as you move to attack the enemy. Can also carry a small number of infantry or vehicles.
IconChina
Qilin Ray Cruiser The Qilin is armed with ten anti-air tractor beams, which fire randomly into the air when aircraft approach. As a result, they do aerial splash damage. The Qilin can switch to a pair of powerful sea-based tractor beams, which can latch onto an enemy ship and reel them in. The Ray Cruiser requires power in order to function.
IconChina
Sea Hawk Infinite Battleship The Sea Hawk is the largest and heaviest Chinese ship. Equipped with rows of ray cannons, the Sea Hawk destroys enemy vessels quickly and effectively at close range. Alternatively, it can use its deck-mounted missile launcher to strike out at land units. The Infinite Battleship requires power in order to function. If destroyed, the Sea Hawk has been known to suffer a devastating reactor meltdown.

Assassination Target[]

IconChina
Eclipse Star Voyager Enormous starships that have decided to grace the battlefield with their presence and impose the wrath of China's attention on the rest of the world, due to the preciousness of the trueborn command staff on each one; their destruction would be the undoing of a Chinese Army commanded by one, but with its strong shielding, the power of all the ray guns, four anti-matter cannon turrets to each side, and tractor beams to lift an enemy into the range of its lethal point defenses as well as its deadly Nuclear JADE shockwave; that may be a challenge.

Protocols[]

Anti-Matter Generator[]

IconChina
IconChina
IconChina
Playing Rooster Select a group of vehicles. Those with shields drop their shields completely, and play a deadly game known as 'rooster'; the power goes to their core. If the enemy dares kill them, they will explode incredibly violently destroying anything nearby. However, the lack of shields gives them a chance to destroy them more easily. Who wins this gamble in a battle is to be seen.
IconChina
IconChina
IconChina
Overcharge Used on friendly vehicles, for the duration of the protocol, it makes them overcharge, which means they take 50 more power, but are also much stronger. They also explode violently on death. Each level, they become stronger and explode more violently. At the highest level, they irradiate enemy units around them.
IconChina
Shields Recharged All units shields in an area are restored to full power.

Barrier Duplicator[]

IconChina
Barrier Hub Creates a remote barrier hub, functioning like a Plasma Conduit and allowing turrets to be constructed around it, by providing build space.

Turret Regulator[]

IconChina
IconChina
IconChina
China Syndrome Enemies causing your turrets problems? Select a turret, at which point its atomic systems are overloaded. After a short countdown, the turret will explode in a massive explosion, taking out anything nearby, friend or foe. Done well, you can take out an enemy force with less casualties than otherwise possible. Done badly, and you could crack your own defensive line and let the enemy in. Use it wisely!
IconChina
Gullotine Shield Select two points on the map. A planar shield appears at one point and moves to the other, slicing like a sword through any infantry or tanks in its way. For unknown reasons, however, if it hits an enemy building it will dissipate.

Outpost Manager[]

IconChina
IconChina
IconChina
Raise Shields A selected group of turrets gets an additional layer of shields. Upgrades increase strength of shields.

Celestial Depot[]

IconChina
IconChina
IconChina
Celestial Kite Releases a flying kite with a downwards facing camera, that will float about till it crashes into the ground, revealing the battlefield around it. Upgrades increase the hang time.

Starfleet Database[]

IconChina
IconChina
IconChina
Bian Hau A careful burst of incredibly precise radiation mutates infantry in an area into Jiang Shi. Before the Atomic Kingdom first used this power, scientists thought radiation only killed. It does. It also creates gigantic mutants. Upgrades increases number of infantry effected and even allows it to effect vehicle drivers.
IconChina
Smart Bomb Deploys a small neutron bomb at an area. After a setup of 10 seconds, this bomb becomes a highly visible mine, which detonates with incredible force if any enemy unit comes near or by it can be set remotely by yourself. It may be destroyed before arming itself without detonating, though. And keep in mind - it will still hurt you if you are too close when it goes off!
IconChina
The Hand of the Zodiac Summons the Zodiac Fist to the battlefield for short time to smite your foes.

Missile Silo[]

IconChina
IconChina
IconChina
Forbidden Village A selected structure becomes highly irradiated, damaging enemy troops who are nearby. Upgrades increase the strenght of the radiation.

Atomic Palace[]

IconChina
IconChina
IconChina
Fireworks Festival Selects an area on the battlefield. Long range fireworks strike the area for several seconds. However, they are extremely inaccurate, and have small damage radiuses, so can hit anywhere in the area of effect. On the plus side, they do good damage against units.

Behind the Scenes[]

China's latest revamp was intended to make them play more like the Tower Defence games you often see online. The wide variety of walls allows you to pipeline enemy units where you want, the turret variety allows you to use plenty of cheap turrets or a handful of expensive ones, and the superweapons give you something to "hold out" for, making it easier to just outlast your opponent.

ChinaLogo
ChinaLogo
Atomic Kingdom of China Royal Guard

Paradox-Exclusive Faction.

Infantry TigerWatchmanJiang ShiFirework MistressScholarCourtesanNoble OfficerKite WarriorMingxia
Vehicles Horse Ore CollectorSerpent Light TankNian TankSwine Dig TankRooster Pull TankMobile GarrisonMantis War-WalkerZodiac Fist
Aircraft Orbital Command VehicleWar ThroneBird of PreyPeng Streamer PlaneThunderbird DropshipDefiance Flying JunkEclipse Star Voyager
Watercraft Ray-SharkJiaolong Torpedo ShipKun Ballistic SubGreat Wing ShipRoyal Gong ShipQilin Ray CruiserSea Hawk Infinite Battleship
Structures Command YardSpace ElevatorPlanetary AssemblyAtomic GeneratorAnti-Matter GeneratorBarrier DuplicatorEmplacement RegulatorTurret RegulatorOutpost ManagerStarfleet DatabaseCelestial DepotTeleport HubMissile SiloAtomic Palace
Low-end Turrets Radio EmplacementRay TurretDisruptor EmplacementTractor EmplacementWatchtowersTorpedo Turret
High-end Turrets Teleforce CannonPull TurretGraviton TowerTeleport BunkerShield TowerAnnihilator Turret
Deployable Turrets Radio AutoturretDisruptor AutoturretTractor AutoturretAmbush TurretTank BunkerRegenerator TurretPagoda Mobile Castle
Walls and Obstacles Curtain WallCurtain GateForce WallPlasma ConduitPower WallFortress Gate
Protocols Kingdom Protocols
Playing RoosterOverchargeShields RechargedBarrier HubChina SyndromeGuillotine ShieldRaise ShieldsCelestial KiteBian HauSmart BombThe Hand of the ZodiacForbidden VillageFireworks Festival
Technologies Atomic FissionRay WeaponsPlanar ShieldsRadio WeaponryAnti-MatterTractor BeamsTeleportationJadeCloning
Detailed Information Star FleetChinese Civil WarAtomic Chinese CharactersJade and FireBattle Group Inventory


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