(Created page with "{{Allied Unitbox |title= ALAC (Assault Lander Air Cushion) |icon= File:IconAlliedLander.png |image= 350px |imagecaption= The Assault Lander f...") Tags: Visual edit apiedit |
Tag: Visual edit |
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+ | ''Not to be confused with the Confederate [[Destroyer]].'' |
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+ | |||
{{Allied Unitbox |
{{Allied Unitbox |
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− | |title= |
+ | |title= Michell-class Assault Destroyer |
− | |icon= [[File: |
+ | |icon= [[File:IconAlliedAssault.png]] |
− | |image= [[File: |
+ | |image= [[File:AlliedFleet.jpg|350px]] |
+ | |imagecaption= Assault Destroyers escorting an aircraft carrier |
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− | |imagecaption= The Assault Lander floating on a mix of dihydrogen monoxide containing large quantities of sodium chloride and other ions - or as it's more commonly known, a sea.. |
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− | |designation= |
+ | |designation= Anti Ship |
|tier= 2 |
|tier= 2 |
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− | |cost= $ |
+ | |cost= $1800 |
− | |time= 0: |
+ | |time= 0:15 |
− | |type= |
+ | |type= Amphibious Destroyer |
− | |production= [[Shipyard# |
+ | |production= [[Shipyard#Allied_Seaport|Seaport]] |
+ | |ability= Switch Black Hole Armour/Main Cannon<br>[[File:AbilityAlliedAssaultDestroyer.png]][[File:AbilityAlliedAssaultDestroyer2.png]]<br>Sucks enemy projectiles onto itself, All Armour Directions Front/Attack with main cannon |
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− | |ability=Disembark Cargo<br>[[File:AbilityAlliedUnload.png]] |
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+ | |upgrade=Railgun |
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− | |upgrade=Cryo Howitzer<br>• Adds Cold tag to primary weapon |
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− | |status= |
+ | |status= Original RA3 Unit |
|}} |
|}} |
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− | |||
+ | |origin=[[File:USAthumb.gif]] United States |
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⚫ | |||
+ | |produced= Gerhardt-Giraud Shipworks, Norfolk |
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− | |origin= [[File:SouthAfricathumb.gif|text-top]] South Africa |
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+ | |feature1=» ''"Reugart-GX"'' 155mm swivel-cannon |
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− | |produced= Amber-Tangerine Production, Johannesburg |
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+ | |feature2=» State of the art ''Black Hole'' armour |
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− | |feature1=» Ground effects cushion (armoured) |
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− | |feature2=» Hydraulic howitzer w/ high pressure pump |
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+ | |feature4=» Front scoop clears and crushes obstacles |
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+ | |feature5=» All-terrain treads deploy on contact |
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− | |feature4=» Form-fitting pad (x2) |
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− | |feature5=» Segregated hangar (x2) |
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|}} |
|}} |
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− | ''" |
+ | ''"Taking one for the team."'' |
− | :- <small> |
+ | :- <small>Unofficial motto of the ANV ''Hurricane''</small> |
⚫ | |||
+ | *'''Amphibious assault''': Assault Destroyers have similar handling characteristics both at sea and on land, though their typically-gruff, typically-proud captains scoff at this suggestion, pointing to myriad nuances such as how the vessels can only move in reverse while on land, and so forth. |
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+ | *'''Black-Hole armour''': The "secret weapon" of the Assault Destroyer is some sort of field that draws fire into it while supercharging the vessel's defensive strength even further. This device makes use of bizarre gravity manipulation technology that makes all lines in a radius around the Assault Destroyer lead to the centre. Unfortunately, energy weapons are unaffected by the field. |
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− | * '''Because Tanks Can't Float''': The Assault Lander is the the Allies' heavy amphibious transport, capable of transporting up to 2 vehicles or 10 infantry across the water bodies that you will be staging your amphibious assaults across in its deceptively cramped-looking interior. |
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+ | *'''For surface use only''': While powerful, the Assault Destroyer's main gun is only effective against surface targets, leaving the vessel with no direct response against enemy aircraft. Soviet subs also pose a threat to Assault Destroyers. Debate continues over whether these vessels are evenly matched. |
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− | * '''PSI''': The Assault Lander isn't unarmed, either. It possesses a hydraulic howitzer that lobs long ranged projectiles that send enemies reeling back and stun them, in addition to damaging them. |
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+ | *'''Stay out of its way''': On land, the Assault Destroyer can simply crush smaller vehicles, let alone enemy foot soldiers. Infantry are still considered a threat to these vessels, however, since its main gun is too bulky to be effective against them. |
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− | *'''You'd Dare Attack Transports?''': Although it is heavily armoured, the Assault Lander is expensive, and if it is destroyed, its cargo is lost with it. In addition, the howitzer only works on water, which leaves the Assault Lander defenceless on land. |
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− | |||
− | *'''Cold Burst''': Experimental liquid helium shells have been issued to experienced hydraulic howitzer gunners. These shells both damage and freeze enemies. |
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== WWIII Operational History == |
== WWIII Operational History == |
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+ | As the Soviet Union further encroached on its neighbours from every direction, the Allied Nations sought a versatile solution to coastal threats that could press onto the shore to secure a beachhead. |
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− | Before 1965, the Allied Forces were happy enough to allow the new [[Chronosphere#Master Chronosphere|Master Chronosphere]]s to keep transport fluid and efficient, and other, more conventional ships to make up for high demand. Yet when [[World War III]] broke out, the Allies found themselves lost. Chronospheres cannot be built everywhere, and the [[Nightingale Carryall]] was a long way from even being conceptualized. To overcome this issue, Allied High Command put their best naval engineers and officials to the job. And the solution was not one that Allied citizens expected. They were expecting jets, mobile Chronospheres, or even some new technologies that would be new and shiny. |
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+ | [[Image:AssaultDestroyerConcept.jpg|thumb|left|250px|One of many designs the selection panel went through before finally settling on the design that is the Assault Destroyer of today]]Years of design conducted in secret, headed by the finest panel of international military vehicle specialists ever assembled by the Allies, resulted in the '''Assault Destroyer''' -- an amphibious warship featuring a highly accurate armour-piercing cannon suitable for land and sea warfare, as well as layers of specially-designed armour that can be activated to draw enemy fire away from otherwise-unprotected targets. |
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− | Yet, the design of the '''Assault Lander''' was simple. And that is the reason for its huge success. |
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+ | Assault Destroyers are so massive that only Allied seaports are large enough to manufacture them, even though the vessels themselves are fully as capable on land as they are at sea. In fact, on land, the relative girth of Assault Destroyers is such that they dwarf most other vehicles, including the Soviet Union's own main battle tanks. These vessels all are fitted with a swivel-mounted armour-piercing main gun, more powerful and no less accurate than that of virtually any modern tank, and their performance characteristics on land rival all but the Soviet Union's own Apocalypse tanks. |
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− | The Assault Lander was soon hitting beaches months later. Assault Landers are extremely tough, easy to make in major Allied docks, and armed with a howitzer that can be used to bombard enemies with long ranged, if unguided projectiles that can send them flying back and leave them stunned for a few seconds. |
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+ | Of course, unlike Apocalypse tanks, Assault Destroyers can traverse land and sea with equal ease, which recently has come into play throughout numerous combat encounters between Allied and Soviet forces near the Strait of Gibraltar as well as near the Allies' science facilities in Mykonos. |
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− | However, the true value of the Assault Lander is that can carry up to two vehicles or ten infantry at once. It has two segregated hangars to reduce disorganisation during loading and unloading processes, as well as keeping any fuel leakages, broken parts of tanks and other things to their own hangar to keep the rest of the hangars unaffected. |
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+ | [[File:AssaultDestroyerArtwork.jpg|thumb|left|250px|An Assault Destroyer photographed on water]]In spite of the Assault Destroyer's raw power as an amphibious armoured assault vehicle, its greatest strength may be its defensive capability. First and foremost, this vessel's reinforced hull can shrug off all but the most violent of concussive blasts--the Assault Destroyer is probably the single most heavily armoured element of the Allied military, rivalling even manufacturer Gerhardt-Giraud's own Aircraft Carriers. |
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− | Form-fitting pads in each hangar allows many types of units to be loaded and transported, be it Multigunner IFVs, Guardian Tanks or even Athena Cannons. Assault Lander crews are a friendly bunch, since they often see newcomers and many of them are actually former Multigunner IFV drivers who receive a crash psychology course upon their promotion. This means that these ships are some of the most efficient on the seas. |
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+ | |||
+ | Yet while heavy armour is nothing special to the modern battlefield, the ''"Black Hole Armour"'' most certainly is. Each Assault Destroyer has the capability to activate a special field, which causes nearby ordnance to gravitate toward the Assault Destroyer instead of its intended target. While purposely drawing enemy fire may seem like lunacy, the Assault Destroyer's extremely durable hull absorbs most enemy fire as a fine sponge soaks up a spilt beverage. |
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+ | |||
+ | Assault Destroyers' Black Hole Armour makes them probably the single most reassuring sight that other Allied forces could hope to encounter on the battlefield. Even though activating the Black Hole Armour field means having to avoid use of their main guns for fear of internal combustion, Assault Destroyers still are extremely powerful when not attacking simply because they can prevent more-vulnerable Allied forces from coming to harm. |
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+ | |||
+ | Thankfully at least, Allied forces tuned to the same encrypted frequencies as Assault Destroyers need not fear damaging their brothers-in-arms and may fire through the Black Hole Armour field as normal, since the Black Hole Armour field's ability to not affect projectiles firing ''out'' of the field is just a backup in case the frequencies are messed up. After returning from a successful counterattack against Soviet Apocalypse tanks in France, one Mirage Tank commander famously quipped, ''"Today I love the Assault Destroyer more than my mother, and I wouldn't be here if not for her."'' |
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+ | {{PlaceHolder}} |
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+ | == Post-War Operational History == |
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+ | Several captains have brought it to Gerhardt-Giraud's attention that the ''"Michell"''-class has a design fault, wherein communications with Decks 2 and 3 are knocked out after the Assault Destroyer had taken damage. The bridge doesn't know where to send damage control teams, and more than one ship has been sent to the bottom because of this. Gerhardt-Giraud Shipworks has recently retrofitted all ships with extra wiring, allowing damage control to better receive status reports from the troublesome decks. Statisticians have noticed an increase in Assault Destroyer survivability because of this. |
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+ | |||
+ | Experienced Assault Destroyer captains are authorised to use railguns as their main deck guns, using railgun technology ''"acquired"'' from the Syndicate. |
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==Just the Stats== |
==Just the Stats== |
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{{Statistics_Box |
{{Statistics_Box |
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− | |name= Assault |
+ | |name= Assault Destroyer |
− | |function= |
+ | |function= Ship of the Line |
− | |tags= Amphibious |
+ | |tags= Amphibious(50%) |
− | |cost= |
+ | |cost= 1800 |
− | |buildtime= |
+ | |buildtime=0:15 |
− | |health= |
+ | |health=500 |
− | |speed= |
+ | |speed=60/30 |
|armourtype= Heavy Armour |
|armourtype= Heavy Armour |
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|fontcolor=#000 |
|fontcolor=#000 |
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}} |
}} |
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{{WeaponStats |
{{WeaponStats |
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− | |name= |
+ | |name=Swivel Cannon |
− | |type= |
+ | |type=Cannon |
− | |tags= |
+ | |tags=Knock-Back |
− | |range= |
+ | |range=350 |
− | |rate of fire=1/3 |
+ | |rate of fire=1/3 rps |
− | |damage= |
+ | |damage=80 |
− | |suppression= |
+ | |suppression=10 |
− | |dps= |
+ | |dps=26.7 dps |
|fontcolor=#000 |
|fontcolor=#000 |
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|backgroundcolor=#77F |
|backgroundcolor=#77F |
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}} |
}} |
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{{PlaceHolder}} |
{{PlaceHolder}} |
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{{Allies}} |
{{Allies}} |
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+ | [[Category:Units Originating from the United States]] |
Revision as of 07:40, 26 May 2018
Not to be confused with the Confederate Destroyer.
Michell-class Assault Destroyer | |
Assault Destroyers escorting an aircraft carrier | |
Faction | Allied Nations |
Unit Type | Amphibious Destroyer |
Designation | Anti Ship |
Tier | 2 |
Production Building | Seaport |
Secondary Ability | Switch Black Hole Armour/Main Cannon File:AbilityAlliedAssaultDestroyer.pngFile:AbilityAlliedAssaultDestroyer2.png Sucks enemy projectiles onto itself, All Armour Directions Front/Attack with main cannon |
Cost | $1800 |
Production Time | 0:15 |
Heroic Upgrade | Railgun |
Dev. Status | Original RA3 Unit |
"Taking one for the team."
- - Unofficial motto of the ANV Hurricane
Tactical Analysis
- Amphibious assault: Assault Destroyers have similar handling characteristics both at sea and on land, though their typically-gruff, typically-proud captains scoff at this suggestion, pointing to myriad nuances such as how the vessels can only move in reverse while on land, and so forth.
- Black-Hole armour: The "secret weapon" of the Assault Destroyer is some sort of field that draws fire into it while supercharging the vessel's defensive strength even further. This device makes use of bizarre gravity manipulation technology that makes all lines in a radius around the Assault Destroyer lead to the centre. Unfortunately, energy weapons are unaffected by the field.
- For surface use only: While powerful, the Assault Destroyer's main gun is only effective against surface targets, leaving the vessel with no direct response against enemy aircraft. Soviet subs also pose a threat to Assault Destroyers. Debate continues over whether these vessels are evenly matched.
- Stay out of its way: On land, the Assault Destroyer can simply crush smaller vehicles, let alone enemy foot soldiers. Infantry are still considered a threat to these vessels, however, since its main gun is too bulky to be effective against them.
WWIII Operational History
As the Soviet Union further encroached on its neighbours from every direction, the Allied Nations sought a versatile solution to coastal threats that could press onto the shore to secure a beachhead.
Years of design conducted in secret, headed by the finest panel of international military vehicle specialists ever assembled by the Allies, resulted in the Assault Destroyer -- an amphibious warship featuring a highly accurate armour-piercing cannon suitable for land and sea warfare, as well as layers of specially-designed armour that can be activated to draw enemy fire away from otherwise-unprotected targets.
Assault Destroyers are so massive that only Allied seaports are large enough to manufacture them, even though the vessels themselves are fully as capable on land as they are at sea. In fact, on land, the relative girth of Assault Destroyers is such that they dwarf most other vehicles, including the Soviet Union's own main battle tanks. These vessels all are fitted with a swivel-mounted armour-piercing main gun, more powerful and no less accurate than that of virtually any modern tank, and their performance characteristics on land rival all but the Soviet Union's own Apocalypse tanks.
Of course, unlike Apocalypse tanks, Assault Destroyers can traverse land and sea with equal ease, which recently has come into play throughout numerous combat encounters between Allied and Soviet forces near the Strait of Gibraltar as well as near the Allies' science facilities in Mykonos.
In spite of the Assault Destroyer's raw power as an amphibious armoured assault vehicle, its greatest strength may be its defensive capability. First and foremost, this vessel's reinforced hull can shrug off all but the most violent of concussive blasts--the Assault Destroyer is probably the single most heavily armoured element of the Allied military, rivalling even manufacturer Gerhardt-Giraud's own Aircraft Carriers.
Yet while heavy armour is nothing special to the modern battlefield, the "Black Hole Armour" most certainly is. Each Assault Destroyer has the capability to activate a special field, which causes nearby ordnance to gravitate toward the Assault Destroyer instead of its intended target. While purposely drawing enemy fire may seem like lunacy, the Assault Destroyer's extremely durable hull absorbs most enemy fire as a fine sponge soaks up a spilt beverage.
Assault Destroyers' Black Hole Armour makes them probably the single most reassuring sight that other Allied forces could hope to encounter on the battlefield. Even though activating the Black Hole Armour field means having to avoid use of their main guns for fear of internal combustion, Assault Destroyers still are extremely powerful when not attacking simply because they can prevent more-vulnerable Allied forces from coming to harm.
Thankfully at least, Allied forces tuned to the same encrypted frequencies as Assault Destroyers need not fear damaging their brothers-in-arms and may fire through the Black Hole Armour field as normal, since the Black Hole Armour field's ability to not affect projectiles firing out of the field is just a backup in case the frequencies are messed up. After returning from a successful counterattack against Soviet Apocalypse tanks in France, one Mirage Tank commander famously quipped, "Today I love the Assault Destroyer more than my mother, and I wouldn't be here if not for her."
Post-War Operational History
Several captains have brought it to Gerhardt-Giraud's attention that the "Michell"-class has a design fault, wherein communications with Decks 2 and 3 are knocked out after the Assault Destroyer had taken damage. The bridge doesn't know where to send damage control teams, and more than one ship has been sent to the bottom because of this. Gerhardt-Giraud Shipworks has recently retrofitted all ships with extra wiring, allowing damage control to better receive status reports from the troublesome decks. Statisticians have noticed an increase in Assault Destroyer survivability because of this.
Experienced Assault Destroyer captains are authorised to use railguns as their main deck guns, using railgun technology "acquired" from the Syndicate.
Just the Stats
Assault Destroyer | |
Amphibious(50%) | |
Ship of the Line | |
Cost | 1800 |
Build Time | 0:15 |
Health | 500 |
Speed | 60/30 |
Armour Type | Heavy Armour |
Swivel Cannon | |
Knock-Back | |
Cannon | |
Range | 350 |
RPS | 1/3 rps |
Damage | 80 |
Suppression | 10 |
DPS | 26.7 dps |