In no way is this related to Paradox. This page (Alpha Centauri Paradox Scenario) isn't directly related to Red Alert 3: Paradox, neither the game nor the lore. However, it deserves to be on the wiki for other reasons, such as discussion, comic relief or community activity. The rules are listed on the specific pages, but generally they're mostly for relaxing. Still, adhere to the Paradox Wiki Rules, and have fun on your time off! |
The Future[]
The Earth, as the Atomic Kingdom and perhaps others suspected, was doomed. Mankind escaped to the stars, for once putting aside their differences in the name of a common good. The future held such hope for humanity. A fresh start. A chance for old grievances to wither and die. Humanity's sins did not have to follow it to the stars.
It did not last. Who slew the captain, the one woman capable of holding the forces of the world together, only the Order of the Talon can say. The last breath of that old scorpion, they hope, but the damage is done. Humanity is broken once more, and under the alien suns of the Alpha Centauri system, humanity's next ordeal has begun...
The Factions[]
The Allied Nations[]
Leader: Chairman Werner Heisenberg
Background: Allied Germany, Allied Nations Science Bureau
Agenda: Advancement of the human race
Starting Tech: Applied Physics
First Base: Eagle's Landing
Aversion: Fundamentalist
Government Attributes:
+2 Research (Brilliant scientific minds)
+2 Efficiency (Ruthless pursuit of internal efficiency)
Free Recycling Tanks w/tech (Efficient utilization of resources)
-2 Morale (Reluctant to use military force)
-2 Support (Extravagant technology difficult to maintain)
Need a Hab Complex to go above 4 population (Population growth low governmental priority)
The Soviet Union[]
Leader: Premier Cima Len Davidova
Background: Soviet Union, Premier and Chief of Soviet Armed Forces
Agenda: Emancipation of all mankind
Starting Tech: Social Psych
First Base: Red Star
Aversion: Free Market
Government Attributes:
+2 Industry (Efficient and highly organized industrial sector)
Free Recreation Commons in every base
One less drone in every base
-2 Economy (Cultural disdain for material prosperity)
The Empire of the Rising Sun[]
Leader: Emperor Shiro Kamina
Background: Emperor of the Empire of the Rising Sun
Agenda: Claim the Empire's destiny as masters of mankind
Starting Tech: Doctrine: Mobility
First Base: Neo Tokyo
Aversion: Democratic
Government Attributes:
25% Attack Bonus (Pragmatic and ruthless assault doctrine)
25% Psionic Combat Bonus (Trained in intense mental discipline from childhood)
-2 Growth (Complete disregard for welfare of citizens)
The Order of the Talon[]
Leader: Lady Maria
Background: Grandmaster of the Teutonic Knights, Blessed Lady of the Order
Agenda: Stabilization of the human race
Starting Tech: Doctrine: Mobility, Doctrine: Flexibility
First Base: The Empyrean Sanctum
Aversion: Wealth
Government Attributes:
Special: Starts in the water
+2 Probe (Centuries of experience in psychological warfare)
Sea colony pod and sea former prototypes free
Can build enhancements in trench terrain w/Advanced Ecological Engineering
Bonus minerals from ocean shelf terrain
-1 Industry (Archaic industrial organization)
-1 Economy (Distrustful of large-scale business)
The Confederate Revolutionaries[]
Leader: President Dennis Hoffhassle
Background: Vice President of the United States, President of the Confederate States
Agenda: Freedom of information and the individual
Starting Tech: Centauri Ecology
First Base: Tranquility
Aversion: Police State
Government Attributes:
+2 Morale (Highly trained and extravagantly equipped specialists)
+1 Planet (Strives for self-contained, self-sufficient city-states)
-2 Research (Suspicious of intellectuals and academics)
Accumulates NO research points until MY 2110
The Mediterranean Syndicate[]
Leader: Director Romulus
Background: Board of Classics head
Agenda: Unrestrained pursuit of material profit
Starting Tech: Industrial Base
First Base: Olympus
Aversion: Planned
Governmental Attributes:
+2 Economy (Completely unregulated business syndicate)
+25% Votes in Elections of Planetary Governor and Supreme Leader (Prefers to buy votes outright)
Bonus income from commerce
-2 Efficiency (Rampant and systemic corruption)
-2 Planet (Regards Planet as a resource to be exploited)
The Atomic Kingdom of China[]
Leader: The Viceroy
Background: Interim leader of atomic survivors
Agenda: Escape this doomed world
Starting Tech: Biogenetics
First Base: The Middle Kingdom
Aversion: Green
Governmental Attributes:
+2 Growth (Cloned population)
Free Genejack Factory w/tech
-2 Probe (Clones of a given strain have identical mental patterns)
Extra drone per four citizens (Expendable clone population resents its status)
The Electrical Protectorate[]
Leader: Primus Jacob
Background: Unknown
Agenda: Solve the problems posed by entropy
Starting Tech: Information Networks, Applied Physics
First Base: Locus One
Aversion: Power
Governmental Attributes:
+2 Industry (Rapid nanotech-fueled construction)
+2 Research (Inhuman creativity and intellectual brilliance)
+1 Planet (Intuitive understanding of native thought processes)
-2 Growth (Programming new AI a difficult process)
-2 Economy (Distrusted by other factions)
-1 Morale (Regard bodies as expendable assets)