Allied protocols work from the different structures and are usually upgraded together with the Tier upgrade. It is enough to have one structure with the highest tier to have access to the highest variant of a power.
The targeted area is bombarded with tear gas canisters, forcing enemies out of garrisons and significantly hindering them. Automatically upgraded as tier increases, with higher levels increasing the number of canisters and radius of effect. At the highest level, six flash-bombs are included.
A rolling cloud of radar contacts and vague reports filter back to the enemy HQ, sending them into a panic! Between the two points you designate, a group of radar contacts and fake EVA contacts will travel, confusing your opponent.
An orbiting power relay is redirected to unleash a microwave beam onto a location, scrambling targeting hopelessly. All anti-aircraft and aircraft based weapons under the effect are disabled for the duration, allowing you to slip past even the toughest defence. Must be purchased in order to use, and upgrades must also be purchased.
Everything inside the affected area is slowed to a crawl for the duration of the effect. Leaving the field frees you from the effect, but entering it subjects you to it. Must be purchased in order to use, and upgrades must also be purchased.
Everything under the designated area is shrunk down to size and sucked into a small area, allowing for easy squishing. Be warned, however, that the moment the effect ends they will revert to original size! Must be purchased in order to use, and upgrades must also be purchased.
Everything in a small targeted area is phased out of temporal sync, and thus made invulnerable. The units cannot function, and do not block other unit movement. Must be purchased in order to use, and upgrades must also be purchased.