Allied protocols work from the different structures and are usually upgraded together with the Tier upgrade. It is enough to have one structure with the highest tier to have access to the highest variant of a power.
Sends three Hermes UAVs over two defined points, revealing everything on the path which they cross. Upgrades to Air Recon Sweep upon building an Airfield.
The targeted area is bombarded with tear gas canisters, forcing enemies out of garrisons and significantly hindering them. Automatically upgraded as tier increases, with higher levels increasing the number of canisters and radius of effect. At the highest level, six flash-bombs are included.
Sends a B-8 Thrush (The spy plane version of the B-9 Artemis) over two defined points, revealing everything on a wide path and detecting stealth immediately under the vehicle.
All combat ground vehicles experience a sudden speed and ROF boost, allowing you to plough through enemy positions with abandon! Automatically upgraded as tier increases.
A thin line of supercooled helium snakes down from orbit under the control of the player, allowing them to precisely freeze enemy units. Automatically upgraded as tier increases.
A rolling cloud of radar contacts and vague reports filter back to the enemy HQ, sending them into a panic! Between the two points you designate, a group of radar contacts and fake EVA contacts will travel, confusing your opponent.
Placed on any area you can see, the GPS Lock prevents the Fog of War from rolling back onto a position, making scouting last longer and keeping buildings revealed for targeting.
Exchanges the position of two units on the battlefield. The longer the distance, the longer the cool down time for the units, which are chronofrozen and thus vulnerable to attack whilst reappearing.
A wire-guided cluster cruise missile sails into the target, scattering into eight hard-hitting projectiles that wreck all targets with ease! However, these missiles are vulnerable to being shot down.
An orbiting power relay is redirected to unleash a microwave beam onto a location, scrambling targeting hopelessly. All anti-aircraft and aircraft based weapons under the effect are disabled for the duration, allowing you to slip past even the toughest defence. Must be purchased in order to use, and upgrades must also be purchased.
An Artemis Precision Bomber drops a bomb at the designated target ... but this one contains sticky GOOP! Must be purchased in order to use, and upgrades must also be purchased.
Everything inside the affected area is slowed to a crawl for the duration of the effect. Leaving the field frees you from the effect, but entering it subjects you to it. Must be purchased in order to use, and upgrades must also be purchased.
Everything under the designated area is shrunk down to size and sucked into a small area, allowing for easy squishing. Be warned, however, that the moment the effect ends they will revert to original size! Must be purchased in order to use, and upgrades must also be purchased.
Everything in a small targeted area is phased out of temporal sync, and thus made invulnerable. The units cannot function, and do not block other unit movement. Must be purchased in order to use, and upgrades must also be purchased.