Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in!== Tactical Analysis == *'''Fly catcher''': The Chameleon is ideal for taking the ARVN's helicopter force down a notch, with its inaccurate but powerful 50mm Flak cannons, and a supply of airbursting shells that can easily swat thin skinned aircraft from the sky. The Chameleon does reasonably against surface targets as well. *'''Trouble with fast movers''': The Chameleon does have problems with faster aircraft, though. The Flak cannons are rather inaccurate, which means that they tend to miss fighters, and also have problems with large numbers of aircraft, as they need to be reloaded every few bursts, although the splash damage of the shells does help deal with groups of aircraft. *'''Safeties off''': By twisting off a restraining bolt, the guns can be put into mechanical overdrive, firing as fast as the bolt is knocked back until the heat build-up makes the gun unsafe to fire. *'''Keep swatting''': Some crews have managed to jury rig autoloaders for their guns, allowing them to be fired continuously without having to reload, as well as removing the strain on the loader. Summary: Please note that all contributions to the Paradox Mod Wiki are considered to be released under the CC-BY-SA Cancel Editing help (opens in new window) Retrieved from "https://paradox-modfanmadebackup.fandom.com/wiki/Chameleon_ZSU"