Well I for one would love to see all of the PEQAN proper factions at least have the same level of detail as this place. Pandemonium, the fan factions and Blue Alert dont really matter to me as much.
I like the idea, but I think an issue will be that so much was lost entirely, even the very concepts due to their creators telling and writing nothing about them that they cannot be repaired. Null is the best example, with both the Chrono ente and High Andean lordships being fully blank.
Caustic materials and Fluroantimonic acid and super acids like it are two entirely seperate camps. One of them stings your skin, the other is bootleg desolator defoliant.
@Daedalusfan300 if you want ideas for how to make every factions campaign cannon, I would suggest looking into the Mental Omega campaign. All 4 campaigns are cannon, and it is fully fleshed out with an ending so I think it would work well for inspiration.
I would suggest stuff like super strong acids, or chlorine triflouride for chemicals the cult wants to use, but cannot because of expenses or the risking being so great they cannot make them successfuly.
Tbh, I dislike this whole cult have exotic tech of their own design angle. I feel like it just doesnt fit the vibe of an insane group who just want violence, and center on drugs n shit.
I just figured we would want a unified one, and not two or more.
But wouldn't that already be helping. Besides, if they REALLY hated everyone, to the point of prefering guaranteed death over working with them, they should have nuked everyone from orbit already.
That is the current one yes. And then they get wreked by the Scrin in the current version.
But I am trying to find a threat big enough to unify all factions, and instand death of all sentient life in the Universe seems just barely good enough.
Also, that sorta brings me into this notion:
The faction campaigns start out more different, but still in a single timeline. As it progresses they grow closer. An example using the AKoC:
You start off attacking the allies soviets and japan in your early missions, trying to find the sauce so you can leave the planet. Here you may also clash with other factions like Syndicate Talon and Confeds for getting in your way. Then, you as their best general are called back to China to defend against a mysterious threat from Mongolia (The EP) and root out strange disruptive influence among the Red and Blue survivors (fighting the cult). With the home front secure, you head back to get the stuff for the fleet, but as you breach more and more secure bases, You find information on both the Robots and the strange cult. Eventually, like all the factions you learn what the Icon really is and will do, and you along with the other AKoC leaders decide that leaving the earth will not matter if the universe is scoured of sentient life, since you will die no matter the distance. As such, you begrudigly, hatefully team up with the other factions to kill the EP and stop the Icon while secretly swiping the tech you want/need to leave earth. With the threat gone, you turn over the tech you stole from your temporary "allies" along with some of the more comprehensible EP tech to Starfleet, which lets the AKoC finish their ships, and fuck off into space, ending their campaign with their goals met, and you the greatest hero Green China has ever known.
Because the Icon will obliterate all sentient life in the UNIVERSE. Not just earth, but everything. No matter how far they run they will die.
And even if it doesnt do that, it and the EP will find them, no matter where they go, and now instead of having disposable "allies" to let it grind apart first, it is them, alone, against an endless omnicidal machine army and their god, and they will die regardless.
If the MO campaign is indication it is very well possible to have a faction get their ass kicked and still have a campaign. The allies are on the back foot constantly in the first act, and for half of the second, and they actually LOSE their campaign with the commander (player character) dying in the process. But the Cult would not get a full campaign regardless since they are a minor faction.
As to the AKoC, while normally they would not be allies with anyone, I think once the Icons true nature is revealed, aka they learn its entry into the universe would mean the immediate death of all sentient life they would be smart enough to see that refusing to fight this thing is a far worse option that putting their vengance on hold for 5 minutes while they put the EP and Icon down. Then they can go back to vengance and leaving earth.
The minor faction tie ins work well, as once again basing this of Mental Omega, they can serve as justifications/extra flavor when going to certain regions.
However if we are doing a unified campaign, I actually have a suggestion for a foe that basically everyone can agree is bad: The Icon.
The gist of it would be that the campaign starts out with the various factions fighting each other, and slowly revealing clues of the EP and Icons existence. Then they gather to fight them and the Black Hand who "join" the EP to help try and bring the icon into the world. In the end the Icon and EP are beaten, and the world is a tad more unified. There is even the option of having some EP on the good side, since there is that one core mind that hates the Icon. The players find him and work with the "EP Remnant" at the end.
If you want a UN or GDI like body to enforce world peace @Daedalusfan300 , you essentaliy can only have the allies win. There is no other faction that would even get close to something like that.
Confederates are too local/US centric.
Talon is too secretive/small.
China just wants vengance/ to fuck off.
Syndicate just wants money/kill Kane.
Soviets and Japan want to rule world their way.
Protectorate is omnicidal.
Only Allies would even try that UN/GDI thing.
Of course as the Mental Omega campaign shows it is possible to have the bad guys win, since Yuris army achives a near total victory.
On the topic of the Campaign, it IS possible to have all of them exist at once, as seen by how the Mental Omega campaign is set up.
But it would take far more work and we would have to decide on a "winner" for the campaigns, along with the fates of all the other factions.
I agree with your sentiment Slim, but if we want to embrace that image, it would take a rewrite of the entire GLA.
Currently they have far too many issues with corruption and generally appearing like an angy mob to have any image of competence.
Shifting topics, I disagree with the addition of a fourth upgrade to the GLA tree. They have enough as is, and I also think it doesn't fit with what they are made out to be.
Unlike Generals, this GLA is never ever made to be a big threat. In fact, it seems most bits of og lore treat them as a near joke of a force, with near no tech of note, terrible troops, and the least force projection of all minor factions. They are also to my knowledge hated by the other factions to an extent only matched by China.
I feel giving them anything big or actually competent does not match that image.
I agree on Corsair, for what its worth.
I think that the GLA black market should recive a minor change:
The GLA can get all of their own upgrades, and then 1 each of the rest. This gives them 8 total slots, which is in line with the ammount of upgrades the other factions get.
I guess. If the concensus is that I need to tone it down I can alter it.
It goes like this:
Your mind will be destroyed
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