Just curious, what drives ya'll to maintain this wiki? The mod is dead and gone with no hope of revival, even before it properly got off the ground.
Just curious, what drives ya'll to maintain this wiki? The mod is dead and gone with no hope of revival, even before it properly got off the ground.
Ep was planned to have a "zerg creep" system though , would it even work on the ra3 engine?
Just curious, what would you think would be the easiest faction to implement aside the confeds? I think the syndicate could personally.
Perhaps the vanilla factions new units and confeds could be made first in a hypothetical revival? And perhpas reducing focus on minor factions in early devolopment.
The wiki is glitching somewhat. Was unable to use my mobile keyboard to type for some reason. Its delightful to hear that the mod may be possible in its original plan.(Though you could need a few coders, modelers and artists, sadly I am none of those.)
While I am aware the original project was shelved due to errors and some issues with the RA3 mod sdk, is the paradox project in its original goals possible to revive in 2022? Or are the 5 factions and their planned features impossible to implement in ra3?